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Adventures in Kingdom Management:Middoona Kobold Cleric
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==Sheet== ===Ability=== Attributes: (25 point point buy) *STR 8 -4 kobold = 4 -3 *DEX 14 +2 Kobold = 16 +3 *CON 12 -2 Kobold =10 +0 *INT 14 +2 *WIS 16 +3 *CHA 14 +2 ===Kobold=== Speed: 30ft *Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You have low-light vision *Prehensile Tail Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action. *Wild Forest Kobold You’re one of the few kobolds dwelling in the forests of the surface world. Your culture shuns artifice, but teaches how to endure the hunt. You gain a +2 racial bonus on Perception and Survival checks, and Stealth and Survival are always class skills for you. ===Cleric=== Proficiencies: all simple weapons, light armor, medium armor, and shields (except tower shields), Bite or quarterstaff *Aura (good) *Divine Spellcasting/orisons *Channel Energy (Su): 1d6 (damage or healing), 6 times a day, Damage save: 13 *Domains **Scalykind (Dragon): ***Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save 13 (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those who fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. This is a mind-affecting effect. **Law: ***Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. ===Feats (1+free)=== Metallic Kobold [renamed the feat but read link]: Your scales take on a metallic sheen appropriate for that of a good-aligned metallic dragon who shares any existing energy affinity you possess, or whom you have chosen to emulate. You gain a +2 circumstance bonus on Diplomacy checks when interacting with good creatures. In addition, your Charisma is considered 2 points higher for the purposes of channelling positive energy. Leadership: one none heroic cohort ===Traits (2)=== Kobold Faith: You gain a +2 trait bonus on Diplomacy checks when dealing with other kobolds. Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead. ===Skills=== {| class="wikitable" |- ! Skill ! Clr ! Untrained ! Armor Check Penalty ! Key Ability ! Key Ability ! Ranks ! Trained ! bonuses ! total |- | Acrobatics | | Yes | Yes | Dex | 3 | | | 2 | 5 |- | Appraise | C | Yes | | Int | 2 | | | | 2 |- | Bluff | | Yes | | Cha | 2 | | | | 2 |- | Climb | | Yes | Yes | Str | -3 | | | 2 | -1 |- | Craft | C | Yes | | Int | 2 | | | | 2 |- | Diplomacy | C | Yes | | Cha | 2 | 1 | 3 | | 6 |- | Disguise | | Yes | | Cha | 2 | | | | 2 |- | Escape Artist | | Yes | Yes | Dex | 3 | | | | 3 |- | Fly | | Yes | Yes | Dex | 3 | | | | 3 |- | Heal | C | Yes | | Wis | 3 | | | | 3 |- | Intimidate | | Yes | | Cha | 2 | | | | 2 |- | Knowledge (arcana) | C | No | | Int | 2 | 1 | 3 | | 6 |- | Knowledge (religion) | C | No | | Int | 2 | 1 | 3 | | 6 |- | Perception | | Yes | | Wis | 3 | | | 2 | 5 |- | Perform | | Yes | | Cha | 2 | | | | 2 |- | Profession (priest) | | Yes | | Wis | 3 | 1 | 3 | | 7 |- | Ride | | Yes | Yes | Dex | 2 | | | | 2 |- | Sense Motive | C | Yes | | Wis | 3 | | | | 3 |- | Stealth | C | Yes | Yes | Dex | 2 | | | | 2 |- | Survival | C | Yes | | Wis | 3 | 1 | 3 | 2 | 9 |- | Swim | | Yes | Yes | Str | -3 | | | | -3 |} ===Spell casting=== Spontaneously cast healing spells Spells default loadout 0th: 3 Enhanced Diplomacy Stabilize Guidance 1st 2 +domain 1: Divine Favor 2: Shield of Faith Domain: Magic fang
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