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==Attacks== *Unarmed Strike: +5 to hit, 3 bludgeoning damage *Hoof: +5 to hit, 1d6+2 bludgeoning damage *Shortsword: +7 to hit, 1d6+4 slashing damage (finesse, light) *Longbow: +9 to hit, 1d8+4 piercing damage (heavy, ammunition (range 600), two-handed) ** w/Sharpshooter: +4 to hit, 1d8+14 piercing damage ** w/Bursting Arrow: Add 2d6 force damage to target and all creatures within 10ft ** w/Enfeebling Arrow: Plus 2d6 necrotic damage to target and target must make CON save (DC 13) or deal half damage w/ weapon attacks until the start of your next turn.
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