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===4.Brew potions and poisons.=== The alchemist may attempt to concoct poisons and potions. Poisons are created as per p. 249 of Core. In attempting to brew a poison the following modifiers apply: *For every additional 1000 gp in value of the lab she gains a +1 bonus to the throw. *Possessing a library worth 2000 gp adds a +1 bonus to the throw. A successful throw indicates the value of the library is increased by 100 gp, due to the notes she has taken during the process. *For every additional 1000 gp of worth of the library add +1 to the throw. *For every additional two days spent add +1 to the throw, for a maximum bonus of +5. *For every additional 100 gp worth in materials and consumable materials add +1 to the throw. *Note that uncommon or rare items will likely have a higher throw. *Characters that have selected the Alchemy Proficiency twice gain a +4 bonus; those who have selected it thrice gain a total +8 modifier. Brewing potions ---> still working on this.
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