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=== Technical Aspects === ;Storyteller: [[User:Master Of Desaster| Master Of Desaster]] ;Players: Avilister, Mandrion, Toras, Victor von Villain, Xaos ;Chronicle Threads: [http://forum.rpg.net/showthread.php?p=9067346 Interest], [http://forum.rpg.net/showthread.php?t=404240 Recruitment], [http://forum.rpg.net/showthread.php?p=9209744 In Character Thread], [http://forum.rpg.net/showthread.php?t=408817 Out of Character Thread], Meta Thread ;Books that are considered Canon in this game: VtM: Players Guide (ST uses 3rd Edition), VtM: Elysium Wars, VtM: Guide to the Camarilla ;Wiki Categories used: ''"Old World of Darkness, Canon Incompatible"**, ''"Vampire: The Masquerade"'', ''"VtM:Amsterdam by Night"'' ==== Allies ==== Allies refers to mortal allies from your former life. Kindred you influence are a bit more powerful then mortals. So they fall into a different category :See also: *Clan Members don't count for Allies as Allies dots *Boons(1pt to 6pt Merit) vs. Prestation Gifts (2pt - 6pt Flaw) *Childe, loyal (3pt) *Companions, Spouses, True Love ... ==== Duties and Offices ==== There are several duties in a vampiric city. Duties are assigned at players whim. Duties how ever are duties. Holding an office is a honorable position, but also some work. Typical offices are : ''keeper of the Elysium'',''harpy'',''sheriff'' or ''prince'' Further there are typical effects of being an elder: Holding a domain. Domains are granted by the prince, but elders often claim a domain - and a prince will often accept this to avoid unnecessary casualties. How ever both a granted and a claimed domain cause some work or they are meaningless. Letting it come to public that the Sabbat should hide out in ones domain would be very juicy gossip till the situation has been handled properly. ==== Generation ==== {| style="border: thin solid grey; padding-left:5mm" cellspacing="0" cellpadding="3" align="right" | |- |+ Generation |- ! Steps !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 |- ! Generation | βββββ || βββββ || βββββ || βββββ || βββββ || βββββ || || || |- ! Elder Generation | || || || βββββ || βββββ || βββββ || βββββ || βββββ || βββββ |} Player characters are intended to have a Generation between and including ''10 to 6'' using Elder Generation as Background. This is a bitter world and there are diablolists out there. So a character with a Generation of 9 or better automatically a target. The better the generation the more vampires are after your blood. 8th and 9th Generation attracts usually some weak enemies, while true elder generations (7th and 6th) attract serious hunters. Generations that are 5th or closer to the biblical father are of course targeted by many and even strong kindred. ==== Language & Linguistics ==== {| style="border: thin solid grey;margin-right:5mm" cellspacing="0" cellpadding="3" align="left" | |- |+ Linguistics |- ! Dots !! Languages |- | βββββ β || 32 |- | βββββ β || 16 |- | βββββ β || 8 |- | βββββ β || 4 |- | βββββ β || 2 |- | βββββ β || 1 |} Especially traditional additional languages in Netherlands would be German (eastern area) or French (southern area) - both have historical and minority ties. Many Dutch speak one of these two languages and their choice is often tied with some pride on their side and a slightly derogative position towards the other fraction. Young ones usually learn English in school. * We use the European Exponential Method for foreign languages. * First it is assumed that Player Characters speak Dutch. ==== Local Influence ==== Generally speaking: Influence is power. Elder love power. If you don't know where to "waste" Points, Influence is always a good idea. It's not the same as having Protean 5, Celerity 5 and Fortitude 5. It's: Why kill someone in his haven if you can send a bunch of construction workers on a sunny day to tear that place appart. Typical organisations: ''Administration, Culture, Education, Local Court, Police, Industries, Redlight-District, Organized crime'' Reference: ''Some of these values are well described in Player Guide and Elysium Wars.'' {| style="border: thin solid grey" cellspacing="0" cellpadding="3" | |- |+ Influence |- | βββ βββ Total control in a region (only one player can have this in one fraction) Mayor over-regional contact |- | βββ βββ Well controlled organisation. Tight grip. You may stress things and get away with it without anybody even taking a note. |- | βββ βββ Well controlled organisation. Tight grip. You may stress things from time to time, but overdoing it might cause trouble. |- | βββ βββ You control a significant insider (and therefor a bunch of subordinates). So you've got the chance to call in a significant favor. |- | βββ βββ You got an insider with little influence. You can shift some minor things or call in a favor that won't ruin your contact. |- | βββ βββ You got an insider. Get some info. (Worker) |- | βββ βββ Who are you ? Get out of my sight |} ==== Status ==== {| style="border: thin solid grey" cellspacing="0" cellpadding="3" align="right" | |- |+ Status |- | βββββ || A Neonate |- | βββββ || A known Neonate |- | βββββ || Ancilla |- | βββββ || worthy Ancilla / Elder |- | βββββ || Primogen |} Status defines a basic position of a Vampire in Town. Duties are not reflected through Status. ==== Character Sheet Math ==== We utilize stats significantly above Neonate, but below Standard Elder Arrays. This is a City level Elder game (not global manipulation) and it's about actually running a city. So Backgrounds are worth to be taken. Merits and Flaws that suit a political game are usually welcomed. You probably know quite well what you would not want in a game ... This way Offices & Domains are handed out on player-group decision and not by spending points on it. These are "hard to rate values", so they are denoted under Duties. {| border="1" cellspacing="0" cellpadding="3" align="left" style="border:none;margin-right:5mm" | ! Category !! Dots |- | Attributes || 8/6/4 |- | Abilities || 20/12/8 |- | Disciplines || 5 in Clan, 2 free |- | Backgrounds || automatic free Age 1, Status 3. 15 free |- | Freebies || 50 (includes Age 1) |- | Duties || Primogen |} ===== Notes ===== *'''Backgrounds:''' Players may choose individual Backgrounds up to 6 dots per background independent of Generation. **''Age 1'' reduces Humanity by 1. Increasing Humanity during Character Creation costs 5 Freebies. **''Status 3'' refers to Elder Status, '''Status 4''' refers to Primogen status and/or holding an office. Being Prince of a city is '''NOT''' reflected by Status dots. *'''Derangements for high trait ratings''' If a character starts with an attribute, ability or discipline with 6 or more dots (s)he suffers a derangement. The more or higher the traits the more severe it shall be. *'''Merits and Flaws''' **''Unwanted Merits/Flaws:'' "dark fate" (5pt, PG), "Probatory sect member" (4pt, PG) , "Guilt wracked" (4pt, GttC) **''Wanted Merits/Flaws:'' Everything that fits well into a political game. *'''Duties''' of a character are Offices such as ''domain'', ''keeper of the Elyisum'', ''scourge'', ''sheriff'' or ''prince''. Duties are duties. They don't fit well as merits or flaws. Though being booted out of an office (and other Vampires knowing this) is a Flaw. *'''Specialisations''': Don't forget that you automatically specialize in EVERY Attribute and Ability if you start with a rating of 4 or higher. ==== Character Sheet ==== A template that shall help you {| cellspacing="5" style="border: thin dotted grey; margin-right:5mm" align="left"| |- ! colspan="3" | Amsterdam by Night |- | colspan="3" | {| align="center" | |- | '''Name''' || ''Character name'' || '''Player''' || ''Player name'' |- | '''Concept''' || ''description'' || '''Clan''' || ''...'' |} |- | '''Nature''' ... || '''Demeanor''' ... || '''Generation''' 10th - 6th |- ! colspan="3" style="border-top: thin solid grey"| Attributes |- ! Physical !! Social !! Mental |- | βββββ Strength || βββββ Charisma || βββββ Perception |- | βββββ Dexterity || βββββ Manipulation || βββββ Intelligence |- | βββββ Stamina || βββββ Appearance || βββββ Wits |- ! colspan="3" style="border-top: thin solid grey"| Abilities |- ! Talents !! Skills !! Knowledge |- | βββββ Trait ''[Specialisation]'' || βββββ Trait ''[Specialisation]'' || βββββ Trait ''[Specialisation]'' |- | βββββ Trait ''[Specialisation]'' || βββββ Trait ''[Specialisation]'' || βββββ Trait ''[Specialisation]'' |- | βββββ Trait || βββββ Trait || βββββ Trait |- | βββββ Trait || βββββ Trait || βββββ Trait |- | βββββ Trait || βββββ Trait || βββββ Trait |- | βββββ Trait || βββββ Trait || βββββ Trait |- | βββββ Trait || || βββββ Trait |- | || || βββββ Trait |- | || || βββββ Trait |- ! colspan="3" style="border-top: thin solid grey"| Advantages |- ! Virtues !! Disciplines !! Derived |- | βββββ Conscience || βββββ Auspex || Humanity βββββ βββββ |- | βββββ Self-Control || βββββ Celerity || Willpower βββββ βββββ |- | βββββ Courage || βββββ Presence || Blood Pool 10 + βββββ βββββ |- ! colspan="3" style="border-top: thin solid grey"| Misceleous |- ! Backgrounds || Merits !! Flaws |- | βββββ Elder Generation || βββββ Something good || βββββ Something bad |- | βββββ Age || || |- | βββββ Status || || |- | βββββ Resources || || |}
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