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== Playbook Moves == * Connecting the Dots, Investigation: At the start of each session, roll + Savior to find out how your investigations on the timeline are going. * Connecting the Dots, Memories (-1): When you push yourself to remember the version of someone who exists in your future, mark a condition and roll + Memories. On a hit, you connect who they are in now with who they are in the future. Choose their future role from below and the GM will tell you about their future self. On a 10+, ask a follow-up question. On a miss, the GM will choose their role or tell you they don’t exist in the future. Your Memories start at -1 and go up by 1 (to a maximum of +3) for each role filled in. When you fill in a role, they gain Influence over you. ** Builder: ** Corrupter: ** Leader: ** Martyr: ** Monster: ** Traitor: * I Learned the Solution in Grade School: When you Unleash Your Powers to extend your senses or overcome an intellectual obstacle, role + Superior instead of + Freak. * Tomorrow’s Golden Promise: When you Comfort or Support Someone with tales of what you think their future will be, roll + Savior instead of + Mundane. Mark a condition unless you are confident the stories are true.
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