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=== Pilot === '''90 points'''<br> You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer. '''''Attributes:''''' ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' 3D Spatial Sense [10].<br> '''''Disadvantages:''''' Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].<br> '''''Primary Skills:''''' Piloting (A) DX+3 [8]-15†. Select ''two'' skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15†; Shiphandling (H) IQ+0 [4]-12.<br> '''''Secondary Skills:''''' Select ''three'' skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14†; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.<br> '''''Background Skills:''''' Select ''three'' skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> † Includes the bonus for 3D Spatial Sense.
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