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== Talents == * Basic Weapon Training (SP) * Melee Weapon Training (Power, Primitive) * Pistol Training (SP) ** Astraea's weapon training is largely limited to the shotguns of her youth aboard a battlecruiser and the swords and power weapons she was trained to use as a Templar. * '''Armor of Contempt''' - Astraea shuns the temptations of the Empyrean, though she is careful not to underestimate them. ** Reduce all Corruption gains by 1 * '''Fearless''' - No horrors can daunt the disciplined mind. ** Immune to Fear and Pinning effects; but must test WP to disengage from battle. * '''Hard Target''' - Given that her preferred engagement range is in melee, Astraea has learned how to survive until she gets in range. ** When Full Moving or Running, ranged attacks against you take additional -20. * '''Iron Discipline''' * '''Into The Jaws Of Hell''' - While she's no telepath like Liriam, Astraea's calm and discipline is infectious and steadies her subordinates. ** While visible to minions, they are all immune to Fear and Pinning * '''Paranoia''' - They really ARE out to get her! ** +2 Initiative, GM may make raw Perception test to see if she spots hidden threats. * '''Quick Draw''' - After training with experts from the Crusader Houses and the Metallican Gunslingers, weapons located anywhere on her person are as good as readied. ** Ready as a Free Action. * '''Rapid Reaction''' - Her senses honed through experience, Astraea can always respond to any threat presenting itself to her. ** Passing an Agility test lets her act normally when surprised or ambushed.
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