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Balazaring Character Creation
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==Skills== Calculate the skill category bonus. This bonus is added to each skill in the category. Note your base chances of all skills. ''Primary Characteristics:'' The bonus is +5% for a score of 13-16 in the characteristic. The bonus is +10% for a score of 17+ in the characteristic. The bonus is -5% for a score of 8 in the characteristic. ''Secondary Characteristics:'' The bonus is +5% for a score of 17+. ''Negative Characteristics:'' The penalty is -5% for a score of 13-16 and -10% for a score of 17+. A characteristic score of 8 receives a +5% bonus. ''Secondary Negative Characteristics:'' The bonus is +5% for a score of 8. The penalty is -5% for a score of 17+. ===Communication Skills=== ''Communication Skill Bonus:'' Charisma is primary. Intelligence and Power are secondary. Starting Communication Skills: * Bargain 5% * Oratory 5% ===Knowledge Skills=== ''Knowledge Skill Bonus:'' Intelligence is primary. Power is secondary. Starting Knowledge Skills: * Butchering 50% * Evaluate 5% * First Aid 25% * Identify Healing Plants 10% * Train Dog 25% ===Manipulation Skills=== ''Manipulation Skill Bonus:'' Intelligence and Dexterity are primary. Strength and Power are secondary. Starting Manipulation Skills: * Climb 50% * Hide Item 10% * Jump 45% * Swimming 45% * Trap Set/Disarm 30% ===Perception Skills=== ''Perception Skill Bonus:'' Intelligence is primary. Power is secondary. Starting Perception Skills: * Listen 25% * Spot Item 10% * Tracking 35% ===Stealth Skills=== ''Stealth Skill Bonus:'' Intelligence and Dexterity are primary. Power is secondary. Size is negative. Starting Stealth Skills: * Camouflage 40% * Hide in Cover 55% * Move Silently 15% ===Combat Skills=== ''Attack Skill Bonus:'' Intelligence and Dexterity are primary. Strength and Power are secondary. ''Parry Skill Bonus:'' Dexterity is Primary. Strength and Power are secondary. Size is secondary negative. Starting Combat Skills: * Axe (1H) 20% * Axe (2H) 15% * Bow 10% * Club/Mace (1H) 25% * Club/Mace (2H) 25% * Fist 25% * Grapple 25% * Kick 25% * Javelin 15% * Rock, Thrown 25% * Spear (1H) 10% * Spear (2H) 20% Only record skills for weapons you select to start with. ===Languages=== All characters start with Balazaring of Intelligence x 5%.
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