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== Gear: == ''Combat''<br> β’ Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.<br> β’ Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3<br> o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br> β’ Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4<br> o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br> β’ Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1 ''Other Gear''<br> β’ Binders (25 cr)<br> β’ Combat scanner (2,000 cr): Encumbrance: 1, Note: Allow character to see normally in darkness; 360 degree vision; can track motion, heat and metal; +2 Setback dice to decode transmissions between combat scanners.<br> β’ Comm Scrambler (1,000 cr): Encumbrance: 0<br> β’ Commlink, Handheld (25 cr)<br> β’ Datapad (75 cr): Encumbrance: 1<br> β’ Electrobinoculars (250 cr): Encumbrance: 1<br> β’ Glow rod (10 cr): Encumbrance: 1<br> β’ Holo-messenger (250 cr): Encumbrance: 0<br> β’ Load-bearing gear (100 cr)<br> β’ Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GMβs discretion.<br> β’ Military Pack (60 cr). Cumbersome: 2<br> β’ Restraining bolt (35 cr): Encumbrance: 0<br> β’ Stimpack (25 cr): Encumbrance: 0, Notes: One use; automatically heals 5 wounds.<br> β’ Surveillance Tagger (75 cr), Encumbrance: 0<br> β’ Utility belt (25 cr) ''Not Carried''<br> β’ Adverse condition suit, cold (500 cr): Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for cold environments.<br> β’ Breath mask (25 cr): Encumbrance: 1<br> β’ Comm jammer (400 cr): Encumbrance: 4<br> β’ Crash survival kit (300 cr): Encumbrance: 5<br> β’ Hardened comlink (450 cr): Encumbrance: 3, Notes: Automatic +2 failures to any checks to decode and understand its transmissions, automatic +2 successes to any checks to broadcast through a jammer<br> β’ Holographic Ghillie suit (800 cr): Encumbrance: 1, Notes: Provides holographic camouflage, increasing the difficulty of all checks to find the character by +1 as long as they remain motionless.<br> β’ Ionization blaster (250 cr): Damage: 10, Critical: 5, Range: Short, Encumbrance: 3, HP: 3, Notes: Disorient 5, Stun Damage, Droids Only<br> o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br> β’ Laminate Armor (2,500 cr): Soak: 2, Encumbrance: 4, HP: 3<br> β’ Medpack (400 cr): Encumbrance: 2<br> β’ Powered Armor (9,000 cr): Defense: 1, Soak: 3, Encumbrance: 3, HP: 3, Notes: Protection from vacuum and toxic environments; deduct two Setback Dice from all Perception, Surveillance, Vigilance and combat checks due to darkness, smoke or similar environmental factors that obscure vision; +1 to Brawn; +1 to Athletics<br> β’ Scanner Goggles (150 cr): Encumbrance: 0, Note: Allow character to see normally in darkness<br> β’ Space suit (100 cr): Encumbrance: 4<br> β’ Thermal cloak (200 cr): Encumbrance: 2, Note: Remove up to 2 Setback Dice from any checks made to handle extreme heat or cold.<br> ''Credits'': 3,540 ''Encumbrance'': 14<br> ''Encumbrance Threshold'' (Brawn + 5 + Military Pack [6] + Load-bearing gear [3] + Utility belt [1]): 17
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