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Beneath Castle Everglory: THE TOWN OF LAND’S END
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==Rumors in Land’s End== [[Image: Gossip.jpg]] There are various ways that the PCs can pick up rumors from the rumor table below. They get 1 roll for half an hour of the evening spent in the bar of the Dock and Duck Inn with a successful Carousing roll. They get 1 roll for an hour spent in the street with a positive reaction roll. Additionally, the GM should feel free to hand out one or more rumors whenever skill use or role-playing seems to warrant it. Rumor Table: Roll 3D6 3-4. There is no point in trying to kill the Orcs because they don’t stay dead. You can put an arrow right through their heart but in a matter of minutes, the Orc is going to get up and come after you. Even if you cut the Orc’s head off, it will grow back. A risen Orc always seeks revenge and they never forget your scent. (False. Cutnose Orcs die normally) 5. Cutnose Orcs have the power to transform into any beast of the forest. They love to ambush travelers as packs of grizzly bears. (False. Cutnose Orcs can’t do that. There are occasionally grizzly bears in Orcwood, but they are not transformed Orcs) 6. Orcwood is haunted at night by the ghosts of those who have been slain by the Orcs. The ghosts are invisible and if they catch you, they suck out all of your blood. (False. Orcwood is not haunted) 7. The Orcs don’t live in Castle Everglory at all. They live under Caste Everglory in a vast subterranean complex. – the castle is just a surface outpost. (Mostly True. The Orcs do mostly live under Castle Everglory, but their territory is not vast.) 8. Castle Everglory always has Orcish lookouts standing on the ramparts and watching the forest. If they see you, the Orcs will kill you. (True) 9. The Orcs have recruited hairy white giants, the size of a house. (Mostly True. The Orcs have recruited some Blood Axe Bugbears, who are about nine feet tall and are covered in white fur) 10. The forests are infested with patrols of Orcish archers. If they see you, they will kill you. (True) 11. The best way to survive in the forest is to stay quiet and keep your ears open. The Orcs can be stealthy if they want to, but they like to crash about and yell at one another. (True) 12. The chief of the Orcs collects the heads of anyone slain by his tribe. It is said that he decorates his throne room with them. (Both True) 13. The Orcs call their tribe the “Cut Noses”. They call themselves that because their warriors cut their own noses off to prove their courage. (True) 14. The Orcish shamans have terrible powers. They can send an army scattering in fear just by screaming at them. (Partially True. Cutnose Orc shamans have mastered the Mass Daze spell and like to use it in battle. The scream is just a special effect and any resulting panic is caused by Orcish troops making successful attacks against Dazed opponents). 15. The Orcs come in the name of the gods to punish the people of Land’s End for our pride in our prosperity. This is why Orcish archers yell “Breeyark!” when they fire. “Breeyark!” is Orcish for “the punishment of the gods is upon you!”. (False. The Orcs haven’t even heard of the human gods and are just looking for plunder. “Breeyark!” is Orcish for “eat this!”, as any PC who speaks Orcish will know. If the PCs hear this rumor, don’t forget to make some Orcish archers scream “Breeyark!” at them as they fire.) 16. Old Annie Farmer had a dream that the Orcs sprouted wings like beetles and swarmed over Land’s End one night. (It is true that she dreamed that, but the dream was just a dream) 17-18. If you drink water by moonlight and touch a hog with your bare foot, you turn into an Orc and run away to join them in the forest. (False) [http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Table of Contents] [http://wiki.rpg.net/index.php/Beneath_Castle_Everglory:_CUTNOSE_ORCS_AND_BLOOD_AXE_BUGBEARS:_A_Primer CUTNOSE ORCS AND BLOODAXE BUGBEARS: A Primer]
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