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Beyond Reach a MGTraveller game
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==Setting focus== *A moral Axis [an overarching 'bad' and 'good', even if unclear] Both the Imperium and Aslan Exiles can be seen as good guys in a way…both are fairly honourable and there are strong factors within both that want to keep peace [or minimise war]. There are elements within both that are ‘bad’ in that they promote war or use the situation to further themselves. This will be the playground of the game – sides being drawn and choices made in border politics. *Obvious ‘bad’ folk: The Raiders of the Reach – quasi organised pirates from both sides of the border. The pirate lords of Theev are the worst and seemingly have some form of immunity from the local Imperial navy. The Glorius Empire – An Aslan splinter empire that practices human slavery, including slaving across the Reach. *A clear enemy [group has personally, not political] The Reach pirates are a shadowy and growing organisation with its tentacles in an increasing number of bufferworld governments and organised crime in both Imperial and Aslan space. All the normal players are alarmed at their increasing organisation and facility in the game of local politics and even the megacorporations are starting to take notice. They are far from the only threat along the frontier, but they are rapidly becoming the greatest to trade and safety. *A clear purpose [series of missions, an objective] A science ship and its guard vessel were attacked by pirates out in the zone. The guard vessel made it out and has reported the science vessel was captured. However, the reseach team were on the planet below. The PC's job is to retrieve the reseachers.
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