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==Events== ===Action=== '''Mask-apes:''' If the PCs encounter apes on top of the modules then they have plenty of room to manoeuvre, but so do the apes, who will use leaping charging attacks. If they encounter the apes inside the modules, then you should take into account that the corridors are narrow and the apes masks stop anyone getting behind them. The apes are agile enough to twist and turn on the spot should someone get behind them. The apes are stealthy and PCs will have to make an awareness roll to hear them. If the corridors have no atmosphere then the PCs will not even get a listen roll to detect stealthy approaches. '''Missing Walkways:''' The distance between Comms and Storage is 45m. The distance between the Landing Pad and Storage is 55m, but there is a cable strung between them. The cable will take the weight of one person or ape but only if it is not shook violently. The distance between the Landing Pad and Laboratory 2 is 80m. The distance between Laboratory 1 and Laboratory 2 is 80m. The Mask-apes can jump about 50m in the half gravity of the core. So far they have had no reason to visit the other half of the module, since they have detected no radio signals from there. '''Moving Scientists:''' Some scientists will be unwilling to do anything acrobatic that requires a roll of the dice. They may agree to move by one of the vehicles. ===Role Play=== The scientists are a mixed bunch of civilians who have led a mostly sheltered existence (except Dr Edwin who has 'put the bite down' in his fair share of bar brawls). They are scared and look to the PCs to save them. They express fear in different ways. Some might panic, others head straight for denial and assigning blame and others might get 'stupid brave'. However, they will make their opinions known at every step of the way. It is impossible to interact with the Mask-apes in any meaningful way. If the PCs find themselves in a non combat situation with a Mask-ape it will act like a pushy schoolyard bully. ===Problems=== '''Piloting:''' It is possible for the rangers spaceship to land on the landing pad. As long as the modules connected to the landing pad stay attached to the Containment 1 module, the landing pad won't tip over. Between the stalactites and the cables hanging from the roof it is not possible to pilot any vessel across to the unattached sections. '''Spacesuits:''' The trapped scientists are all in the Laboratory 3 module. Their spacesuits are in the living quarters. If the PCs decide to replicate more spacesuits then they have a second problem. A standard replicator has one foot of cubic capacity. This is big enough to create a lightweight space helmet for a normal sized head. Dr Edwin has a beagle's head with a snout 18 inches long. He requires his own custom made helmet. '''Mask-apes:''' There are at least a dozen Mask-apes in or on the modules attached to the landing pad. More can enter the cavern from the tunnels that the scientists created (should you require them). To begin with there should only be one Mask-ape on top of the modules, just to give the PCs a taste of what they're up against. '''Starship Weapons:''' Someone may get the bright idea of shooting the Mask-apes with the starship armaments. Any damage that misses the the apes will damage and destabilize the structure and risk the life of Delbert Curtis in Laboratory 1. '''Secure Modules:''' Only Comms, the Living Quarters, the Landing Pad, and Laboratory 1 have been breached by the Mask-apes. Containment 1 & 2 and the Vehicle Yard are secure, as are Storage, Laboratory 2 & 3, and the Ground Lab. '''Module Resources:''' Containment 1 & 2 contain heavy duty containment facilities capable of holding the Mask-apes. There are eight cells in each module. The Vehicle Yard and Ground Lab each contain one small pressurized ground vehicles capable of holding four people. They have open topped unpressurised trailers capable of holding up to six people. There are 10 charges of 40pt (area x2) damage explosives in the Storage area. The explosives can be set off by remote signal, tripwire, timer or any other way the PCs can think of. The explosives do not have an area of effect in a vacuum. Add other resources as you see fit. '''Radio Communications:''' Mask-apes communicate by radio signals and one or two will usually investigate any comm chatter they pick up. It also means that although the scientists can hear the PCs arrive, they will not respond. ===Flexibility=== There are a number of things the PCs can do. They can fight the apes head on or try to lure them away from the base or try to capture the apes. They can take the scientists down one column, across the ground of the cavern and back up the other column, and clear a way to the landing pad. They can try using a pulley and harness, or a lifting platform to move the scientists across the gap. ''I suggest that their first plan fails and their second plan is given every chance to succeed.''
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