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BrioFRPG:General Mechanics
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==Skill Usage== Although many (if not most) skills have specific rules surounding there use which will be described in the skills section, most fall into one of a number of general categories. There are the IU/IF (Immediate Use/Immediate Effect) skills which are used in a short amount of time and generally create an immediate effect, the MU/DE (Multiple Use/Delayed Effect) or delayed actions which usually involve a number of rolls and an extended time frame, Contested Rolls which involve two or more people rolling in direct opposition to each other, and the Extended Contested Rolls which usually involve a first to a specific number or overage (i.e. fixed or relative to the opponent). ===Immediate Use, Immediate Effect=== {|Align=right style="background:#ffdead;" border="1" |- | Width="300px" | Example: if Elreus with a Agility of 7(lock picking is an agility based skill), and a lockpicking level of 4 rolls a 11 (on 2d, the basic for any roll) then the total roll would be 7 (for the agility level) - 2 (skill basic modifier) + 4 (skill level) + 11 (the roll) = 20 (the total which would determine the effect). So in this case with a total of 20 the charcter would open any lock with a difficulty of 20 or less. |} There are a number of different types of skills and a number of different ways to use them. This section is about the use of basic skills such as Lock Picking(3/-2) which is an agility skill and is called a immediate effect skill, which simply means that you use the skill against a pre-determined target(based on the quality of the lock) and immediately you know whether you have had an effect. This type of skill and skill roll is the easiest and most straight forward. Although there are modifiers which may be applied, depending on circumstances this is the basic form for any '''Immediate Use, Immediate Effect''' skills. ===Multiple Use, Delayed Effect=== {|Align=right style="background:#ffdead;" border="1" |- | Width="400px" |Example: Galaius is a master swordsmith(3/-1) from the town of Metia, He has an intellegence of 7 and a swordsmith(3/-1) skill of 7, he also has a master forge and a great deal of time which provide him with a circumstance bonus of +3 to his roll. To create a regular sword takes one day under normal circumstances but since he is taking extended time he will spend up to 3 days creating one. For every 6 hours at the forge he must roll (as determined by the skill) so he must roll a total of 6 times (a maximum of 12 hours per day, also as determined by the skill), he rolls 9, 14, 12, 15, 10, and 8. The difficulty for creating a sword is 20, and since his totals after adjustment for skill and intellegence are 25, 30, 28, 31, 26, 24 he has more then succeeded, his total overage for the use of this skill (the amount by which he beat his required number) is 5+10+8+11+6+4 for a total of 44. Thus he has created a mastercraft weapon, indeed master galaius has created a truly magnificent blade which provides a number of bonuses to its wielder. |} There are also a number of different skills for which a character may have to make a few or even several rolls over an extended period of time to determine their effect. For the most part these skills have to do with the creation of items, weapons, armour, magic wands and all require time, facilities, money, and rolls. Each of these skills can present a number of modifiers depending on the circumstances under which the items are being created. Most extended rolls involve a definitive time span, a number of checks and an aggregate overage. The same check is rolled a number of times and the total by which the character succeeds (while noting any failures for side-effects) is used to determine the extent to which a character succeeds. Most MU/DE skill rolls follow this line to some extent, they are most likely the most complex of all the skill rolls and are fairly rarely used. ===Contested Use, Immediate Effect=== {|Align=right style="background:#ffdead;" border="1" |- | Width="300px" |Example: we have two characters characters playing a game of Go, one of them Kierak the Wise, who has an Intellegence of 7, and a Go(2/0) of 5 and Ekerian who has an intellegence of 9 and a Go(2/0) of 3, because of Ekerian's great intellegence and Kierak's superior skill they are tied for modifers with a total modifier of 12. So any game between them is a matter of pure rolls. So if Kierak rolls a 9 for a total of 21 after modifers but Ekerian only rolls a 6 for a total of 18, then Kierak wins this contest but both are very evenly matched players. |} The most common type of combat roll, this is usually used when two individuals are competing with one another. Most types of combat strikes are contested (a players offensive total vs. a players defensive total) but there are also other types of contested rolls. Contested rolls are actually one of the easiest to use. Although circumstances can (not surprisingly) give one side or the other a handicap, it is usually as easy as each contesting character rolling and then comparing everyone's result. The amount by which a character defeats his opponent in a very general way determines just how loopsided the victory was. In general a victory by 1-2 points is a very close match, while a victory by 5 or 6 is very definitive. ===Extended Contested===
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