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==Characteristics== There are a number of characteristics which, while not attributes, and not determined using the same methodology, are very important to determining a character's overall capability. A characteristic may be determined using attribute values, character level, archetype, race, traits, and/or magic (and I am sure I have forgotten some). A few of the basic characteristics and how they are determined: '''Hit Points''' are determined by a combination of your Stamina, your archetype(s), your race, and traits. Normal starting Hit Points will range anywhere from 20 to 50. Hit Points(HPs) are related to wound levels and used in certain circumstances to determine the severity of an injury inflicted on your character. '''Wound Levels''' are determined by your race, size, and traits. Wound Levels(WLs) are related to Hit Points and are used to determine the general health of your character. '''Fatigue Points''' are determined by your characters race, archetype, traits, and stamina. FPs are representative of your characters energy level. FPs are used for everything from rock climbing to casting spells. '''Movement Rate''' is determined by your race, agility, and traits. It is the measure of your ability to flat out run with minimal encumbrance. '''Avoidance''' is determined by your race, size, and traits. It is a measure of your ability to detect and avoid injury threatening attacks or circumstances. '''Fate''' is determined by your characters race, archetype, and traits. It is the measure of luck that your character possesses. ''I created characteristics (as a group) because of the very basic differences between attributes and other types of statistics which define the abilities of a character.''
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