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Brother Elsiph Flametongue
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==Cleric 5th== * Alignment Aura * Spontaneous Casting (heal) * Turn Undead (6x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities Domain Abilities: ===GOOD DOMAIN=== '''Granted Power:''' You cast good spells at +1 caster level. Good Domain Spells #Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. #Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). #Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. ===PROTECTION DOMAIN=== Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. Protection Domain Spells #Sanctuary: Opponents can't attack you, and you can't attack. #Shield Other F: You take half of subject's damage. #Protection from Energy: Absorb 12 points/level of damage from one kind of energy ===Elsiph revised standard clerical spell load out is === Zero Level: 5 *Detect Magic x2 *Detect Poison x2 *Guidance First Level: 3 +1 Wis +1 domain *Bless *Comprehend Languages *Detect Evil *Obscuring Mist *Protection From Evil (Domain) Second Level: 2 +1 wis + 1 domain *Owl's Wisdom *Sonic Burst *Bull's strength *Aid (Good) Third Level: 1 + 1wis + 1 domain *Remove Curse *Remove Disease *Magic Circle against Evil (Domain)---------------------------used
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