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Bureau Noir: Alejandra Peixoto
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=Gear= [[File:alejandra2.jpg|thumb|600px|right]] ==Current Assets== Assets: 5 ==Armour and Weapons== {| class="wikitable" style="text-align:center;" |- style="font-weight:bold; vertical-align:middle; color:#FFF;" ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS |- style="vertical-align:middle; font-size:x-small;" | Name | Range | Damage | Burst | Size | Qualities | Ammo |- style="vertical-align:middle;" | '''Tenkai''' <br>''The Heavenly Sword'' <br> Nokogiri Benkei | Reach | 1+8CD | - | Unb | Parry 3, Piercing 2, Vicious 1 | - |- | '''Naraka''' <br> ''The Hellish Sword'' <br> Gushblade | Reach | 2+8CD | - | 2H | Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 <br>(illegal) | - |- | '''FGA SG-5 Alraun 2'''<br>Combi Rifle <br> -----<br> MULTI: Light Grenade Launcher | C/M <br> -----<br> M | 1+5CD <br> -----<br> 2+4CD | 2 <br> -----<br> 1 | 2H <br> -----<br> 2H | Expert 1, Vicious 1 <br> -----<br> Area (Close), Munition, Speculative Fire | Normal <br> -----<br> Grenade |- | '''Yungang Xing (Type) 5.1'''<br>AP Rifle <br> -----<br> MULTI: Light Shotgun | M <br> -----<br> C | 1+5CD <br> -----<br> 1+4CD | 2 <br> -----<br> 1 | 2H <br> -----<br> 2H | Piercing 2, Vicious 1 <br> -----<br> Area (Close), Knockdown, Spread 1 | AP <br> -----<br> Normal Shells |- | '''TauruSW Ferro'''<br>Pistols (2) | R/C | 1+4CD | 1 | 1H | Vicious 1 <br> ''or'' <br> Biotech, Nonlethal, Stun, Vicious 1 | Normal <br> ''or'' <br> Stun |- | Garrotte | Reach | 1+8CD | - | 1H | Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2 | - |- | Knife | Reach, Thrown | 1+7CD | - | 1H | Concealed 1, Non-Hackable, Subtle 2, Unforgiving 1 | - |- | Unarmed | Reach | 1+6CD | - | - | Stun, Subtle 1 | - |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION |- style="font-size:x-small;" | Name | Reloads | Type | Qualities |- | Normal | 9 | Standard | - |- | AP | 4 | Standard | Piercing 2 |- | Stun | 3 | Standard | Biotech, Non-lethal, Stun |- | Shotgun Shell | 3 | Shell | Area (Close), Spread 1 |- | Grenade Launcher Ammo | 1 | Heavy | - |- |- | Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |- style="font-weight:bold;" | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | rowspan="2" style="vertical-align:middle; font-size:small;" | Type | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | rowspan="2" style="vertical-align:middle; font-size:small;" | Maint. | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities |- | style="font-size:xx-small;" | Head | style="font-size:xx-small;" | Torso | style="font-size:xx-small;" | Arm | style="font-size:xx-small;" | Leg |- | Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | 0 | Hidden Armour 2 |- | Medium Combat Armour | Combat | 2 | 3 | 2 | 2 | 2 | 2 | - |- | Powered Combat Armour | Powered | 4 | 5 | 3 | 3 | 3 | 4 | Comms, Exoskeleton 3, Kinematika, Self-Repairing |- | XO Suit | Civilian | 2 | 3 | 2 | 2 | 1 | 2 | Adapted (space), Exoskeleton 1, Heavy Armour |} ==Other Gear== '''AutoMediKit'''<br> Monitor the wearer’s vitals, stabilising injuries with fast-acting Serum injections so they can keep fighting. The base price includes three loads of nano-repair medical Serum, but the AutoMediKit can hold dozens of doses.<br> The AutoMediKit functions as a MediKit for the character wearing it and can also, by expending a dose of Serum, make a treat test on its wearer with a target number of 11. When the wearer suffers a Wound, it will also automatically attempt to use the Treat action, making the test with a target number of 11. (It can also be quantronically instructed to use additional Serum for bonus d20s on this test as a Free Action.) '''Basic Medical Supplies'''<br> A set of basic supplies for tending to the injured, including Serum-infused bandages, antivenins, burn ointment, and a small cryo-bag for cloneable samples. Basic medical supplies contain three loads of Serum, and count as a kit for Medicine tests. '''Climbing Kit'''<br> This kit contains ropes, spikes, axes, shock absorbers, carabiners for vertical ascents or descents, and a monosteel cable micro-winch and pair of micro-grapnels to speed the process. It grants −1 difficulty to climbing Athletics tests and using the micro-winch adds 1 bonus Momentum for the purposes of improving the speed of the climb. The winch can be used three times before draining its battery. '''Climbing Plus'''<br> From selectively adhesive boots and gloves to force-evolved grip pads, climbing plus gear helps the user to move vertically with ease, granting −2 difficulty on all climbing Athletics tests. '''Multispectral Visor 1'''<br> These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 1 system of input filters to highlight important details. '''Powered Multitool'''<br> Providing an array of tools in an easily managed frame, the powered multitool is a handheld repair device. It comes with one unit of Parts built in and counts as a kit, granting 1 bonus Momentum to Tech tests made to repair or modify items. '''USAriadnan Entrenching Tool'''<br> Made of simple stamped steel and wood, the “E-Tool” has multiple uses beyond digging trenches, such as a hatchet to chop firewood, an improvised weapon, or a pry bar. A favourite of colonists and wilderness wanderers, the E-Tool still sees extensive military use on Ariadna. It counts as a kit, granting 1 bonus Momentum for relevant skill tests. ==Augmentations== '''AR Eye Implants'''<br> Augmented replacements for the human eye, eye implants provide 20:20 vision, polarisation against bright light, a display linked to the owner’s comlog, and a visual data feed for geists and expert systems. Upgrades can add software emulation of recorders or optical filters for similar prices. '''Cube'''<br> These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval. '''Pain Filters'''<br> This augmentation modifies pain receptors throughout the recipient’s body, allowing them to either ignore one condition imposed by a Wound Effect or reduce the penalty inflicted by the Cripple Wound Effect by one step.
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