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Cartoon Action Hour
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===Reflecting the Genre=== Every facet of Cartoon Action Hour was created with an eye toward faithfully depicting the subject matter. This is what the authors refer to as "cartoon logic". A few examples of this are as follows: *Characters cannot be killed. Rather, they just go "Out of the Fight" (or OOF) for the remainder of the combat scene. Characters ''can'' die in "The Movie", however. *Huge weapons (such as [[bazooka]]s, [[Shoulder-launched missile weapon|rocket launcher]]s, etc.) deal more damage to vehicles than to characters. In the cartoons, such weapons tend to blow vehicles to smithereens, but when it comes to characters, these weapons usually just hit ''near'' them and the impact from the explosion merely sends them flying into a wall or something. Again, cartoon logic. *Characters receive experience for participating in After-Show Messages (''"... And Knowing is half the battle''!"). *The rules institute a quick and entertaining way for characters to fight those swarms of nameless henchmen (such as Cobra Vipers from GI Joe). These minion groups have a single score called Goon Factor, which acts as the ''Difficulty Number'' for fighting them. Success means that the character dispatches them (and the player gets to decide how -- like pulling the carpet from under their feet, shooting the ceiling and thus trapping them beneath the resulting rubble, and so on). Failure means that the characters are overwhelmed and are captured.
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