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===Tactical Roles=== Tactical roles deal with how the character contributes to their side's success. This includes their goals, priorities, and preferred courses of action. ====Offensive Roles==== Offensive Roles focus on shutting down enemies and taking them out of the conflict. *'''Slayers''' focus on taking out a single target at a time. **'''Strikers''' favor tactical strikes and being able to change targets rapidly as the situation demands. **'''Harriers''' favor sticking with a selected target and wearing them down until they drop. *'''Artillery''' focuses on multi-target attacks, sometimes at the risk of friendly fire. *'''Poisoners''', "Bleeders", or "Diseasers" use attacks with ongoing or delayed effects. If these effects can be stacked up, this lets the character act as a Harrier with a gradual build up. If not, poisoners play more like stikers and artillery in that they switch frequently between a targets while waiting for existing effects to run their course. ====Defensive Roles==== Defensive Roles focus on keeping team member able to participate in the conflict for as long as possible. *'''Protectors''' make it harder for enemies to attack allies. **'''Tanks''' protect by making themselves the target of enemy attacks. This requires both an ability to attract more attacks and the strong personal defenses needed to survive those hits. This Protector variant may borrow Survivor elements. ***'''Taunters''' or "Aggro-Tanks" can apply restriction effects on the enemy that force them to attack the tank. ***'''Bodyguards''' are good at changing the target of attacks on the fly. They tend to focus on guarding an area or ally over locking down a specific enemy. ***'''Blockers''' are good at repositioning enemies and are hard to get past. This maneuvering can make it very hard for enemies to target anyone else. *'''Healers''' are experts at removing damage and harmful effects after they've been applied. *'''Binders''' limit the enemies ability to act. Their effects weaken the enemy in the short run until offensive effects can take them out permanently. **'''Stunners''' completely lock their enemies out of combat for a time, but such abilities usually have significant restrictions and limitations. ====Balanced Roles==== Balanced Roles combine elements of offense and defense. *'''Duelists''' excel at isolating, studying, and taking down specific opponents. This role combines elements of the Harrier and Blocker roles. *'''Devourers''' steal enemy defenses and use them to bulk up their own. This makes the enemy easier to take down (Offensive role) while also helping the devourer serve a Survivor or possible Tank role. *'''Infernos''' or "Destroyers" have strong attacks which can be avoided with repositioning. If the enemy chooses not to reposition, this role becomes heavily offensive. If they do move, this becomes more of a defensive and control role. *'''Manipulators''' alter the conditions of the battle to favor their allies. This is role's offensive side may come more from exposing enemy vulnerabilities than direct damage. **'''Shapers''' alter the battlefield itself with things like terrain and weather manipulation. **'''Movers''' reposition allies and enemies as needed. **'''Charmers''' make enemies into temporary allies. These powerful effects often have limitations and restrictions.
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