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==Boons== On a natural roll of 1-5 the caster accidentally creates an item possessing more potency than they were attempting. If this occurs, roll on the table below to determine what bonus is added to the item. '''1-15.''' The natural lifespan of the item is increased by 1d20 × 5%. '''15-25.''' If the item possesses charges it gains an additional charge. If it does not have charges roll again. '''26-35.''' The range of the item’s power increases by 1d10 × 5%. If the item does not have a range roll again. '''36-45.''' The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again. '''46-55.''' The bonus granted by the item is increased by one category (from +1 to +2, +2 to +3, etc.). If this does not apply roll again. '''56-60.''' The natural lifespan of the item is increased by 1d20 × 10%. '''61-65.''' The range of the item’s power increases by 1d10 × 10%. If this does not apply roll again. '''66-70.''' The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again. '''71-75.''' If the item possesses charges it gains an additional 1d4+1 charges. If it does not have charges roll again. '''76-80.''' The item possesses a secondary power that is granted as long as the item retains charges. It will either be a static benefit with minimal mechanical effect or will consume a charge as per the primary power. '''81-84.''' The range of the item’s power increases by 1d10%. If this does not apply roll again. '''85-88.''' The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again. '''89-92.''' The natural lifespan of the item is increased by 1d20 × 20%. '''93-95.''' If the item possesses charges, it gains an additional 1d6+2 charges. If it does not have charges roll again. '''96.''' The spellcaster gleans some deep insight into the nature of magic. The notes they generate during the enchantment process are worth an additional 4d6×5% their normal value. '''97.''' The item will not lose its magical dweomer until it runs out of charges. '''98.''' The item has a special purpose, as detailed on p. 277 of OSE Core. '''99.''' The item has the basic number of charges, but when depleted the charges return at a rate of 1 per (1-3) week, (4-5) day, or (6) all at once following a specific deed or task. '''00.''' The item is imbued with intelligence as per p. 242 of OSE Core. The item will always have the same alignment as either the spellcaster who created it or, if bound to an individual, that individual. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent.
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