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== House rules == === Starting stats === characters use the point buy from the Pathfinder SRD. http://www.d20pfsrd.com/basics-ability-scores/ability-scores characters can spend 20 point (5 more then normal) to compensate for the lack of magic items. . === Gold === * characters have only 25% of the normal gold from level 2 upwards. at level 7 the characters have a total wealth of 6000 gp . === Magic items === There are no magic items in the traditional way. Every character has one special item from the spirits. . === [http://wiki.rpg.net/index.php/CE-Skills Skills] === Changes in the following skills * Command * Knowledge (arcane) * Meditate * Runecraft * Use magic device * Ventriloquism * Spellcraft is removed . === Spell alterations === * There is only spontaneous magic (like sorcerer) no prepared magic (like wizard) * all spell components of less then 1gp are removed (like Eschew Materials feat), this does not alter the casting time or spell level * Greater Scrying: duration changed to 1 min/level * Spell with a permanent duration are now 1 day/ level * Storm of Vengeance: the damage dealing parts of the spells are restricted to a 30-ft. radius somewhere in the cloud. The caster can designate a new area as a free action each round. * Teleportation spells only work for the caster. He can take other creatures, but must expend another spell for each creature travelling with him. * Spells that allow interdimensional travel for large groups of people (Gate, Teleportation Circle) do not exist. * Resurrection spells and raise spells do not exist. . === Classes === Removed classes: cleric, druid Eddited classes: ranger, paladin, sorcerer Added classes: gunslinger, shaman . === [http://wiki.rpg.net/index.php/CE-Common-races Common races] === Humans: humans live in almost every area of the Known Lands. Shee: a race of beautiful but quiet, fairylike creatures Nomes: dwarflike creatures with pointy noses and large ears. They live close to nature, and have a special affinity with magic. Nibelungen: close cousins to the Nomes. Some say they are the same race. They live almost exclusively in Tarnland. Nibelungen are more sturdy and strong than Nomes. Beastmen: these savage people who look half human, half animal live in secluded parts of all the known lands, but mostly in Namaria and the Republic of Nim. Fairies: a lot of beings live closer to the spirit world than those mentioned above. Fauns, Dryads, Nimphs, Pixies, but also trolls and kobolds are all considered to belong to the fairy world. . ----
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