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=Professional Skills= Skills that will not be common to the background of competent adventurers are Professional Skills. Characters do not start with any competency in these skills and as such suffer a -4 Unskilled adjustment to rolls when attempting them. Any traded craft is considered a Professional skill, such as blacksmithing, armoring, leatherworking, masonry, and so forth. Any learned skill such as history, lore, arcana, or alchemy is also a Professional Skill. Adventuring skills that require special training are also Professional Skills, such as Lockpicking,.... One Skill Point is necessary to purchase a starting Professional skill at level 0. From there, both types of skills advance similarly.
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