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==Combat Style== At 3rd level Warrior select a Combat Style in which to specialize. They receive specific bonuses for that style. ===Weapon and Shield=== A Warrior specializing in Weapon and Shield gains two advantages. First, the shield may be used offensively as well as granting its defensive bonus. The primary advantage of this is that a shield is a short reach weapon so nobody can get inside the reach of the Warrior for initiative purposes. Secondly, the player may choose to sacrifice the Warriors shield once per adventure (or session) to negate all of the damage an opponent deals in one attack. The player does not have to declare this until the damage dice are rolled and totaled. ===Two Weapon=== A Warrior specializing in the use of two weapons in combat gains a few advantages. The Warrior can use the secondary weapon in melee as a parrying weapon and gain a +1 defense from it as if the Warrior had a shield. On offense, either weapon can be used to determine initiative. ===Great Weapon=== Inherently a great weapon has reach on most other weapons and will grant first strike on opening attacks. The Warrior who specializes in this weapon may opt to give ground every round. So long as the Warrior does this, the following round is considered an opening round of combat for initiative purposes. This means that the Warrior will strike first every round against anyone with a short or medium weapon, so long as the Warrior is willing and able to give ground every round. Additionally, a Warrior who clears their front one round does not need to to give ground to receive this same initiative advantage the following round. ===Mobile Archer=== The Warrior specializing in archery may take the split-move and attack option. That means that during the Warriors movement phase, they may move up to their full movement and take one attack at full skill at any point during their movement. There is no penalty to moving while loosing for this specialist. However, only one arrow may be loosed during movement, though additional arrows may be loosed during standard ranged combat. ===Assassin=== This Warrior may allot their entire Damage Dice to a single opponent they attack unawares. This typically must happen outside of normal combat. ===Berserk=== ....work in progress...
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