Editing
DOGFACES Campaign SPOILER PAGE
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====What I need more help on==== ::* I need 5-6 mission ops for the team probably European Theatre, that come pre-Pearl Harbor. ::* Any ideas for more of the attack on Pearl, suggested descriptive scenes ::* Any additional Jap Supers ideas ::* Any ideas for the fake Hollywood German training session ::* Any neat ideas for NPCs and the like at USA command, also what Military Base to go from... ::* a link to video or mp3 of "A Date Which Will Live in Infamy" speech when FDR Asks for a Declaration of War. : Also - I DO like the image of the steampunk style War Mechs rising up out of the waters... I'm thinking of using images from another WWII game I have (I'll post the name when I remember it) that has these type machine images... :: Always have a hardass general. Much like me, try to channel Nick Fury and/or Samual L. Jackson whenever doing his lines. Always makes people fall into line. :: Of course, there's got to be a publicist/master of propaganda. Lies don't make themselves, and always gives the boyscouts an interesting NPC foil. "We were the cause of that conflict..." "Public doesn't know that, and if we want recruitment numbers to stay as high as they are, they don't need to." :: Finally, there's got to be a couple of non-powered regular infantry which act as the supers' backup/defensive line/support/fluff. Make a couple of them colorful. Makes the PCs tear up a little when they die. :: The heroes become aware that the US government has advance notice of a sneak attack on a US naval facility, but plans to allow the attack to happen in order to turn public sentiment overwhelmingly in favor of going to war. The heroes enter a labyrinth of conspiracy, but eventually discover the details of the attack. On the appointed day in December 1941, the arrive, ready to fight off an attack… :: From the Germans. On the Philadelphia shipyards. Too late the heroes discover they were victims of a massive disinformation plot to leads them off the trail. Meanwhile, Pearl Harbor is attacked, the US declares war, and the heroes are left to ponder whether the ends justify the means of such a “just cause.” :: Alternatively, the heroes could be sent to smash a spy ring in Hawaii. After suitable mayhem, they discover (again too late) that the “spies” they defeated were a small group of high-ranking officials intent on blowing the whistle on the FDR administration for knowing about the attack and failing to move to stop it.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information