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Daily Life Under the Shadow
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===The Loss of Knowledge=== The forces of the Shadow in the North raided and burned, killing all who opposed them, and laid waste to the land. They destroyed whole cities, wiped entire cultures from the face of the earth, and plunged the world into a dark age out of which there is little hope of crawling. The legates of the Order of Shadow have continued to drive this descent into darkness by outlawing literacy, writing, and science, arresting or killing outright those found with books or teaching others to read. With the destruction of the accumulated knowledge of centuries and the brutal punishment of anyone caught pursuing such knowledge, the Order of Shadow has forced the human lands into a pit of ignorance and sealed it over with fear, suspicion, and hate. Trade routes have been broken and the flow of information severed along with the flow of goods. Without the natural exchange of ideas and knowledge, the human lands have fragmented into isolated pockets of mistrust and prejudice. Art has ceased to exist and only the basest of necessary crafts continue. The common tongue, once widespread, is fragmenting into incomprehensible regional dialects, further alienating humans from each other. The sciences of alchemy, healing, and metalworking stagnate and slowly revert to more primitive forms. Now, even if the fey were free to openly walk the land, they would find nothing but fear and prejudice awaiting them in the human lands. Suspicious peasants and fearful city dwellers alike would hand them over to the legates’ spies, with no respect for the memory that their peoples once stood together against the Shadow. Even in the lands of elves and dwarves, where books and literacy are cherished legacies, there has been an inevitable academic decline. Under the reign of the Shadow, trade with the fey is punishable by death and therefore only vital goods are smuggled into their lands. Unfortunately, little science or philosophy comes with them. As one by one settlements near the borders of their lands fall to the Night Kings’ raids, great thinkers are murdered and libraries of irreplaceable tomes are burned. One idea, one thought, one story, or one scroll at a time, the collective enlightenment of the world is falling prey to the fire and hate of the Shadow. ====Occupied Erenland==== The Shadow has divided Erenland into 22 districts, creating a system of regional viceroys that have their own troops to enforce the laws, root out resistance groups, and ensure the smooth flow of supplies, slaves, and sacrifices. The viceroys are responsible for vast areas, much of which is sparsely populated and not easily accessible. The major communities all have permanent garrisons and the old trade roads and navigable rivers are well patrolled, with fortified guard posts at fairly regular intervals. Minor roads, game trails, and lesser rivers and streams are rarely patrolled, however, due mostly to the sheer scope of each garrison’s patrol zone and the limited returns to be gained. Indeed, the vast distances between population centers and major roads, especially in the Dornish north, are the major reason why the resistance has survived for a century against overwhelming odds. Not all humans are enemies of Izrador; many are active collaborators. The Order of Shadow, for instance, is almost exclusively human. In addition, thousands of humans serve in the Night King Jahzir’s armies or as guards for legates, as loyal retainers of the traitor princes and false sussars, and in mercenary units. While each racial group accuses the others of providing the greatest percentage of traitors, the truth is that Dorns, Erenlanders, and Sarcosans have all turned willingly to the service of the dark god. Many of these are not evil warlords or malevolent rogues, but rather simple craftsmen, farmers, and woodsmen who betray their friends and neighbors out of fear or desperation. Collaborators can appear anywhere and in any guise. The old healer that acts as the local midwife is the same woman that identifies children who bear the spark of magic to the local legate. The neighbor that has shared bread for years reports blasphemies against Izrador to see former friends hung. The fear that anyone could secretly worship or serve the dark god has sapped the will of most of the subjugated people of Eredane to resist the Shadow. ====Northern Erenland==== While all of the traditionally Dornish lands have been ravaged and plundered over the last 100 years, there remain vast distances in which to avoid the gaze of the Shadow or the wrath of his legions. Much of this area has been raped of what resources it has to offer, however, and is cursed by foul weather, the restless souls of the Lost, or dangerous creatures that have followed the orc hordes down from the north. The region north and east of Bastion, though covered in tall sword grass and subject to the full fury of the winter storms from the north, has few orc garrisons, and those are tied to key villages and old Fortress Wall keeps. In the barren wilds north of Steel Hill, nearly feral Dorn tribes subsist on wild boro herds and scavenge what wild roots and edible vegetation they can gather, and may never see an orc legion. While marginally free, the Dorns of these areas live such miserable and harsh existences that one might question whether slavery would be better. Farther south, in the more fertile lands, most of the Dornish villages are under the Shadow’s control. A few, isolated by dense forests or extremely rugged terrain, have escaped the Shadow’s notice. The only other free areas in which the Dorns cower are along the eaves of Erethor and in the foothills of the Kaladruns. There, with sanctuaries close at hand, the Dorns can mount raids and hide refugees, building villages in isolated clearings or forgotten valleys. ====Central Erenland==== Along the Pelluria, in the heartland of the shattered Kingdom of Erenland, the Shadow’s grip is absolute. From orc infested Fallport in the west past Highwall, Port Esben, and Davindale, and even to the fearsomely garrisoned town of Chandering, the Shadow dominates all facets of life. Only the few fishing villages built in marshy areas or without easily accessible landing spots can avoid the tithe and therefore live with marginally less fear. Along the southern coast, the Shadow’s grip loosens. Free human and elven villages still dot the coastline in the Green March, but with the ongoing Shadow offensive in Erethor their days are numbered. Farther east, rumors persist that the leaders of House Baden escaped the fall of the city and still fight a hidden battle against those who occupy their city, trying to provide some protection from the worst abuses of the occupation. The once numerous villages that farmed the rich land around Baden’s Bluff are now ruined ghost towns, inhabited by those too afraid or too weak to leave. The only other city on the southern shore, Erenhead, is controlled by the orcs, who use the human population as slaves to offload supplies for the wars. The plains around Erenhead are covered in slave-worked farms and pastures to provide for the growing garrison and the massive numbers of orcs who pass through the city. ====Southern Erenland==== Life in the Sarcosan lands is far freer than in the north, as the densely populated major cities have smaller mixed orc and human garrisons that are nominally under the command of the false sussars. Alvedara and Sharuun still have vibrant markets, and the people don’t have the lean and hungry look so prevalent in Dornish lands. Most of the great plains are still the realm of the daring freeriders and the pitifully few remaining bands of nomadic halflings. Small sailing vessels and hundreds of smaller fishing boats still sail the Gulf of Sorshef and the Pale Ocean. Some boats risk crossing the churning waters and the Shadow’s naval patrols to reach Stormhold and Asmadar. The one blight on the landscape is the city of Cambrial, home to the Night King Sunulael. Cambrial is a city of the dead, where the living stay close to their homes, shutter their windows, and pray that the unliving are well fed by their master. Travel within 50 miles of the city is extremely dangerous and only fools or the truly desperate go anywhere near it. While the Shadow’s armies occupy much of Eredane, the war against the fey and the human resistance continues. To support the war, an almost constant stream of orcs, goblinkin, and the foul spawn of the breeding pits flows from the frozen north into the northern Kaladruns, through the Highhorns into the Veradeen, or down the Ishensa River and across the Pelluria to join the Fey Killer’s armies in southern Erenland. Outside the Ishensa River valley, the ports on the Pelluria, and the northern Eren Plains, orcs are far less numerous and less involved in hunting down resistance groups.
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