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DnD Desert Raiders Campaign Loak
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== Class Variants == '''[SSt 47] Desert Druid''' Sandstorm variant. Lvl 2 gain Sandskimmer, lose Woodland Stride. Lvl 4 gain Heat Endurance, lose Resist Nature's Lure. '''[PHBII 39] Spontaneous Rejuvenation''' '''Level:''' 1st Gain Ability to transform stored energy of spell to grant allies within 30ft ''fast healing X'' for 3 rounds, with X being equal to the converted spell's level. Lose Ability to spontaneously convert spells into ''summon nature's ally'' spells. '''[UA 58] Druid Simple Variant''' The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter. Gain * Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC) * Fast movement (as monk) * Favored enemy (as ranger) * Swift tracker (as ranger) * Track feat (as ranger). Lose * Armor and shield proficiency * Wild shape (all versions). '''[UA 65] FAVORED ENEMY VARIANT: FAVORED ENVIRONMENT''' Instead of selecting a type of creature against which to apply a bonus on certain skills and damage rolls, the ranger selects a specific natural environment and gains bonuses when in that environment. At 1st level, a ranger may select a natural environment from among those given on Table: Ranger Favored Environments. Due to the ranger's experience in that environment, he gains a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks when using these skills in that environment. He also gains the same bonus on Knowledge (nature) checks made in association with that environment (or on Knowledge (dungeoneering) checks made in association with underground environments, if the ranger has selected underground as a favored environment). '''[CM 33] ELEMENTAL COMPANION''' Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion. Class: Druid. Level: 1st-4th-10th-16th. Special Requirement: Knowledge (the planes) 1 rank, Speak Language (Auran, Terran, Ignan, or Aquan) '''Replaces:''' You do not gain an animal companion, nor do you gain wild empathy. '''Benefit:''' You gain the companionship of a Small elemental (air, earth, fire, or water; your choice). You must speak the language of your chosen elemental companion (Auran, Terran, Ignan, or Aquan, respectively). Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, Strength or Dexterity adjustment, or extra tricks (it is intelligent enough to follow your spoken commands and thus needs no tricks). It gains all other special abilities normally granted to an animal companion, with the exception of Multiattack. At 4th level, your elemental grows into a Medium elemental of the same kind. Its statistics change appropriately.
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