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Dnd the ancient war PC Judas Priest
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== Powers Known == ==== Astral Construct ==== ''Metacreativity (Creation)'' '''Level:''' Shaper 1, '''Display:''' Visual; see text, '''Manifesting Time:''' 1 round, '''Range:''' Close (25 ft. + 5 ft./2 levels) '''Effect:''' One created astral construct, '''Duration:''' 1 round/level (D), '''Saving Throw:''' None, '''Power Resistance:''' No, '''Power Points:''' 1. This power creates one 1st-level astral construct of solidified ectoplasm. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral construct acts normally on the last round of the power’s duration and dissipates at the end of its turn. Astral constructs are not subject to effects that affect outsiders; they are constructs, not outsiders. '''Augment:''' For every 2 additional power points you spend, the level of the astral construct increases by one. ==== Crystal Shard ==== ''Metacreativity (Creation)'' '''Level:''' Psion/wilder 1, '''Display:''' Auditory and material, '''Manifesting Time:''' 1 standard action, '''Range:''' Close (25 ft. + 5 ft./2 levels), '''Effect:''' Ray, '''Duration:''' Instantaneous, '''Saving Throw:''' None, '''Power Resistance:''' No, '''Power Points:''' 1 Ranged touch attack, 1d6 points of piercing damage. '''Augment:''' For every 1 additional power point you spend, this power’s damage increases by 1d6 points. ==== Damp Power ==== '''Level:''' Psion/wilder 2, '''Display:''' Visual, '''Manifesting Time:''' 1 immediate action, '''Range:''' Personal, '''Target''' You, '''Duration:''' See text, '''Power Points:''' 3 When you manifest this power, you are protected from the vagaries of destrutive energies directed against you. All numeric effects of the next power, psi-like ability, spell, or spell-like ability that affects you before the end of your next turn is decreased to its minimum possible value. If the power, psi-like ability, spell, or spell-like ability affects an area, its effect is only minimized for you. Other creatures in the area are affected normally. Beneficial numeric effects are likewise damped when you manifest this power. '''Augment:''' If you spend 4 additional power points, the next power, psi-like ability, spell, or spell-like ability that affects you and also affects an area is minimized for all creatures you designate within its area (not just for you). ==== Deflection Field ==== ''Psychokinesis [Force]'' '''Level:''' Psion 1, '''Display:''' Auditory and Visual, '''Manifesting Time:''' 1 swift action, '''Range:''' Personal, '''Target:''' You, '''Duration:''' Concentration + 1 round, up to 1 min./level, '''Power Points:''' 1 The deflection field provides a +4 deflection bonus to Armor Class (which applies against incorporeal touch attacks, since the deflection field is a force effect). The effect has no armor check penalty associated with it. ==== Force Screen ==== ''Psychokinesis [Force]'' '''Level:''' Psion 1, '''Display:''' Auditory, '''Manifesting Time:''' 1 standard action, '''Range:''' Personal, '''Target:''' You, '''Duration:''' 1 min./level, '''Power Points:''' 1 The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). The effect has no armor check penalty associated with it. '''Augment:''' For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1. ==== Psionic Repair Damage ==== ''Metacreativity'' '''Level:''' Shaper 2 '''Display:''' Material and visual '''Manifesting Time:''' 1 standard action '''Range:''' Touch '''Target:''' Construct touched '''Duration:''' Instantaneous '''Saving Throw:''' Will negates (harmless) '''Power Resistance:''' Yes (harmless) '''Power Points:''' 3 When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair damage it has taken. The power repairs 3d8 points of damage +1 point per manifester level. Constructs that are immune to psionics or magic cannot be repaired in this fashion. '''Augment:''' For every 2 additional power points you spend, this power repairs an additional 1d8 points of damage. ==== Psychoportive Shelter ==== ''Psychoportation'' '''Level:''' Psion/Wilder 2 '''Display:''' Visual '''Manifesting Time:''' 10 minutes '''Range:''' 10 ft. '''Effect:''' Extradimensional space '''Duration:''' 1 hour/level '''Saving Throw:''' None '''Power Resistance:''' No '''Power Points:''' 3 You mentally grap an adjacent bubble of empty extradimensional space and strech it so that it connects locally. The shelter has a single entrance on the plane on which it was created. The entry point looks like a faint shimmer in the air that is 7 feet in diameter. You and other creatures can enter the shelter at will. The shelter holds up to seven creatures of Large or smaller size. From inside the shelter, you can look out of the entrance as if you were looking through a window. However, creatures in the shelter are hidden, beyond the reach of powers (including clairsentient propes), unless those powers work across planes. Powers cannot be manifested across the extradimensional interface, nor can area effects cross it. Once inside the shelter, you can take a standard action to will the exterior entrance to become invisible on the plane on which it was created. You can still see out of the entrance, but creatures on the plane of origin can't see in, even if they're able to discern the shimmering entrance itself. When the power ends, anything inside the shelter is expelled. '''Augment:''' For every additional power point you spend, the shelter can hold one additional creature of any size. ==== Share Pain ==== ''Psychometabolism'' '''Level:''' Psion/wilder 2 '''Display:''' Material and mental '''Manifesting Time:''' 1 standard action '''Range:''' Touch '''Targets:''' You and one willing creature, or two willing creatures; see text '''Duration:''' 1 hour/level (D) '''Power Points:''' 3 This power creates a psychometabolic connection between you and a willing subject so that some of your wounds are transferred to the subject. You take half damage from all attacks that deal hit point damage to you, and the subject takes the remainder. The amount of damage not taken by you is taken by the subject. If your hit points are reduced by a lowered Constitution score, that reduction is not shared with the subject because it is not a form of hit point damage. When this power ends, subsequent damage is no longer divided between the subject and you, but damage already shared is not reassigned. If you and the subject move farther away from each other than close range, the power ends. You can manifest this power on two willing subjects, one of which you designate to share its damage with the other. ==== Vigor ==== ''Psychometabolism'' '''Level:''' Psion 1, '''Display:''' Material and olfactory, '''Manifesting Time:''' 1 standard action, '''Range:''' Personal, '''Target:''' You, '''Duration:''' 1 min./level, '''Power Points:''' 1 You suffuse yourself with power, gaining 5 temporary hit points. Using this power again when an earlier manifestation has not expired merely replaces the older temporary hit points (if any remain) with the newer ones. '''Augment:''' For every additional power point you spend, the number of temporary hit points you gain increases by 5.
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