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=== Missile Fire Phase === Any units who have not fired missiles above, may now resolve attacks. Units with throwing weapons may throw these at short range against an enemy that has just come adjacent to them as a prelude to melee. Units that have just moved adjacent to enemy units may also throw hand weapons at them. Missile attacks are resolved by rolling 2d6 and comparing to the enemy's armor class. A roll equal or higher than armor class indicates a hit. Roll damage for a successful hit. Unless otherwise specified, damage is 1d6 hit points. The to-hit roll may be modified by the situation. Some typical modifiers: * -1 Medium Range * -2 Long Range * +1/-1 Exceptional Dexterity * +1 shooting such that the shield doesn't protect * Combat Bonuses for Characters Note on firing into melee: any missile fire into melee results in equal chances of hitting anyone involved in that melee. The character rolls normally to-hit. Then the Referee rolls to determine who in the melee was hit. If the character's roll beast the AC then the person in melee takes damage as usual.
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