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====From 'A Summary of Character Creation' WWN 6-7==== *Choose your ''Foci'', representing the side talents or particular specializations of your hero. You can pick one level of a Focus of your choice. Characters with the Expert class or the Partial Expert feature of the Adventurer class get one level of a non-combat Focus for free in addition to this. They can spend both levels on the same Focus, starting with level 2 in it if they wish. Characters with the Warrior class or Partial Warrior feature of the Adventurer class can do the same in choosing one level of a combat-related Focus. **If you wish to play a culture other than Human, you can use the Special Origin focus. The GM will work with you to craft a culture-specific focus. The Imperial Goblin special focus is noted below. *Now ''pick one skill of your choice'' to reflect your hero’s outside interests, natural talents, hobby expertise, or other personal focus. *If you’ve chosen the Mage class or chosen to be an Adventurer with the Partial Mage class, you need to pick a tradition for your sorcerer. These are listed in the Magic chapter starting on page 60. Also see the Customized content below. You may be a full-fledged High Mage, Necromancer, or Elementalist, or you may be an Adventurer with only a partial class in these arcane arts or expertise in the magically-gifted partial classes of Healer or Vowed. **If you’re a full High Mage, Elementalist, or Necromancer, or a Partial in two of these, choose four starting spells from your class’ first level spell list. Partial Mages of these classes pick only two. Record these on your charsheet. *''Hit Points'' at L1 are maximum for your class. Add any CON modifiers. HD will be re-rolled at every level gain, with +1 HP if the new HD roll does not exceed the character's current HP. **Warriors 1d6+2 **Experts 1d6 **Mages 1d6-1 **Adventurers use the tables on WWN 21 *Note down any base attack bonus you may have. This will vary based on your class; you can check the class tables starting on WWN 18 to see what your hero’s basic martial aptitude might be. *Choose one of the ''equipment packages'' on page 29 *Mark down your ''total hit bonus'' with your weaponry. This is equal to your base attack bonus, plus either your Punch, Stab, or Shoot skill depending on the kind of weapon it is, plus your relevant attribute modifier. The weapon table on page 37 will tell you what attribute is used for a particular weapon. If two attributes are listed, use the best one for your hero. If you haven’t even got level-0 skill at combat, take a -2 penalty on the hit roll. *Note down the ''damage'' done by your weapons. This is equal to its base damage dice plus its attribute modifier. If it’s a Punch weapon, you can add your Punch skill to the damage as well. *Record your ''Armor Class'', the measure of how hard it is to hurt your hero in a fight. The armor table on page 35 gives the score for a given harness. Different suits of armor grant different Armor Classes; if you aren’t wearing any armor at all, your base AC is 10. ''Add your Dexterity modifier to this AC.'' In order to hurt your PC, an enemy has to roll an attack roll on a d20, adding their attack bonus and equaling or exceeding your AC. *Note down your beginning ''saving throw'' scores for your Physical, Evasion, Mental, and Luck saving throws. Physical saves against poison, disease, or exhaustion are 15 minus the best of your Strength or Constitution modifiers. Evasion saves to dodge sudden perils or dive away from explosives are 15 minus the best of your Intelligence and Dexterity modifiers. Mental saves to resist psychic influence or mind-bending sorceries are 15 minus the best of your Wisdom or Charisma modifiers. Your Luck saving throw is a flat score of 15, and rolled when pure chance is your only hope of avoiding some random disaster. To make a save, you need to roll equal or better than it on a d20 roll. *Name and describe your character on your charsheet. See the [[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People & Cultures]] page, which has naming suggestions and more information.
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