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FANGS: Appendix C - Wizards
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==Manipulating Spells== A basic spell costs 1 PP and has a very little effect. The use of more PP increases the effect of the spell in various ways. Generally, a spell can be manipulated in four ways: Intensity, Duration, Range, and Volume. <table border=1 cellspacing=0 cell"border-collapse:collapse;border:none"> <tr> <td colspan=2>Intensity</td> <td colspan=2>Duration</td> <td colspan=2>Range</td> <td colspan=2>Volume</td></tr> <tr> <td>Pts</td> <td>Effect*</td> <td>Pts</td> <td>Effect</td> <td>Pts</td> <td>Effect</td> <td>Pts</td> <td>Effect</td></tr> <tr> <td>1</td> <td>1d3-1</td> <td>0</td> <td>Instant</td> <td>0</td> <td>Touch</td> <td>0</td> <td>Pinpoint</td></tr> <tr> <td>2</td> <td>1d4</td> <td>1</td> <td>Combat rnd</td> <td>1</td> <td>Toss</td> <td>1</td> <td>Finger</td></tr> <tr> <td>3</td> <td>1d6</td> <td>2</td> <td>Minute</td> <td>2</td> <td>Throw</td> <td>2</td> <td>Hand</td></tr> <tr> <td>4</td> <td>1d8</td> <td>3</td> <td>30 minutes</td> <td>3</td> <td>Bowshot</td> <td>3</td> <td>Head</td></tr> <tr> <td>5</td> <td>1d10</td> <td>4</td> <td>2 hours</td> <td>4</td> <td>Line of Sight</td> <td>4</td> <td>Body</td></tr> <tr> <td>6</td> <td>1d12</td> <td>5</td> <td>12 Hours</td> <td>5</td> <td>Horizon</td> <td>5</td> <td>Room</td></tr> <tr> <td>7</td> <td>1d10 +d4</td> <td>6</td> <td>1 Day</td> <td>6</td> <td>View</td> <td>6</td> <td>Hall</td></tr> <tr> <td>8</td> <td>2d8</td> <td>7</td> <td>1 Week</td> <td> </td> <td> </td> <td>7</td> <td>Castle</td></tr> <tr> <td>9</td> <td>1d6+1d12</td> <td>8</td> <td>1 Month</td> <td> </td> <td> </td> <td>8</td> <td>Palace</td></tr> <tr> <td>10</td> <td>1d20</td> <td>9</td> <td>1 Year</td> <td> </td> <td> </td> <td>9</td> <td>City</td></tr> <tr> <td>11</td> <td>1d10+1d12</td> <td>10</td> <td>1 Decade</td> <td> </td> <td> </td> <td>10</td> <td>State</td></tr> <tr> <td>12</td> <td>1d20+1d4</td> <td>11</td> <td>1 Century</td> <td> </td> <td> </td> <td>11</td> <td>Country</td></tr> <tr> <td>13</td> <td>1d20+1d6</td> <td>12</td> <td>1 Millenium</td> <td> </td> <td> </td> <td>12</td> <td>Continent</td></tr> <tr> <td>14</td> <td>1D20+1d8</td> <td>13</td> <td>"Forever"</td> <td> </td> <td> </td> <td>13</td> <td>World</td></tr></table> Aside from the Intensity die rolls, which have been made as variable as possible, the measurements here are purposefully vague. There are some other notes. '''Intensity '''as given on the chart is just one way of figuring the effect. In actuality, the user can roll any number of any kind of dice so long as the maximum effect rolled is twice the intensity. However, the user cannot roll any die smaller than a d3-1 (giving a 0-2 range). There should always be a chance that the total effect of the intensity is less than the Power Points put into intensity. Thatβs the contrariness of magic. Intensity is commonly the measurement of effect the spell has on the target. '''Duration '''is a maximum measurement'''. '''The caster can''' choose to maintain a spell for a month and a day or 11 months and 30 days and the 9 PP cost is the same. This can also be used as a measure of how long a spell can be delayed. One element of Duration can be used to delay and another to set duration, so a fireball could be set to go off in 30 minutes (3 points) and last for 2 hours (5 pts) for a total of 8 points. Note that the description of a spell may give a longer time to cast than the spell will last under the Duration chosen for the spell. This is intentional. Casting time of a spell has nothing to do with Duration of a spell. '''Volume''' is also a measure of number. First establish what size the effect is to be, then every other point of PP put into the Volume of the spell doubles the number of these volumes to be affected. So if a Wizard wanted to put a magical defense on the bodies of six friends, the Volume cost is 4 PP for a Body-sized spell, and 3 more PP to put the spell on six people. For that cost he could have done eight people, but he only has six friends. '''Range''' is also a measure of Speed. For movement spells, such as Flight or Teleportation, the Range is the distance the spell user can travel in one combat round. "Horizon" refers to targets that are literally on the horizon, however far that may be. Often these are not distinguishable and spells cast at such targets tend to have a major scatter effect. Pinpoint accuracy is not expected. "View" refers to magical viewing of areas normally out of sight, whether in the next room or across the continent. As a distance for travel, this can only be used for Teleportation.
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