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FANGS: Introduction
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== Credits == Given the explosion of experimentation in RPG systems in the 80's and 90's, it is tough to design a system that is not somewhat similar to other gaming systems. Personally, I found myself learning as much from their mistakes as their successes. But I must give credit where credit is due. From "The Fantasy Trip" I first adopted the idea of an system based on skills derived from characteristics (several systems have done this since, but TFT was the first I ran into). An obscure system called "Wizards' Realm" inspired the specific technique I use to derive starting skills from characteristics. From "Champions" the idea of separating body damage from stun damage. From "Fantasy Hero" and "GURPS" the idea of character points, advantages and disadvantages. From "RuneQuest" I have adopted an advancement system based on skills, not levels. From "Tunnels & Trolls" inspired my many-vs-many combat technique, and the luck roll. From Chaosium's "Basic Role-Playing" the idea roll, and basic combat theory. Of course, I must also give some credit to Gary Gygax and the original Dungeons & Dragons for starting it all. Finally, I would like to thank the members of the online role-playing forums on CompuServe, GEnie, America Online, RPGnet, as well as the computer-moderated RPGs such as Skotos' Castle Marrach, Island of Kesmai and Gemstone, and my ASMRB friends here in Berkeley. I originally started Basic FANGS in 1986 on CompuServe, and I must credit my original inspiration to some ideas from members there. Since that time many players from CompuServe, GEnie, America Online and some local BBSs have helped. Thus the "Networked" in the FANGS name, "Fantasy Adventure Networked Gaming System." This game system is dedicated to these GMs and players.
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