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== Larger than Life == Ordinary people have 0 STR, 0 WIT, 0 CHA. They roll 2d4 by default. At best, they get what they expected. More often than not, they do worse than they hoped. Some may have an Extra that sometimes allows them to do better than expected. You are larger than life. To find each of your abilities, roll 2d6 and take the lower die for a range of 1 to 6. Remember that each point in ability makes one of your Luck dice one size bigger for rolls that invoke that ability. This means that if any ability applies to a situation you will roll at least d4+d6, and at best you could roll 2d10. You start with two Extra dice (d4 each). They may represent special skills or equipment. The first time you roll each of them, name its nature. Thereafter it can be rolled only according to its nature. Remember that an Extra is set aside after it is rolled, until it is refreshed. In downtime between adventures, you may gain one Extra die or make one Extra die one size bigger (max d12). Examples of Extra dice: * superior weapon * superior armor * psychic power * special training * special knowledge * special relationship
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