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=SHIP DATA= *|| '''ENGINES''' [d8] || '''HULL''' [d6] || '''SYSTEMS''' [d10] || ==Hunter's Moon: Mayfly Class Survey/Salvage Vessel== [[File:HM MCSSV2.png|700px]] [[File:Hmnew02.jpg]] Note: '''BOLDED''' items below are unlocked and available for crew use. ==Distinctions== '''Mayfly Class''' [d8] ''The Mayfly is a survey and salvage vessel favored by the mining conglomerates before the war. It has since been made obsolete by newer and better models with the stabilization that followed Alliance victory, but to smugglers and other types who want to steer clear of the law, the battered little ships are worth their weight in Platinum. Especially when it comes to getting into or out of tight spaces. * '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP'' * State of the Art Sensor Array - ''Step back Systems for the remainder of the scene to add a scale die to your dice pool for one Action involving the ship.'' * '''Asteroid Dodger -''' ''When maneuvering in tight quarters, step back Systems to step up or double Engines.'' '''Ghost In The Machine''' [d8] ''You didn’t come by your vessel entirely legal like. Its last known port gutted by Reaver attack, your boat has been reported '''Destroyed/All Hands Lost''' by the previous owner, a member of the Triads in some standing, who is still quietly keeping an eye out for his missing craft.'' * '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP' * Flagged: ''Take or step up a complication related to your boat's questionable legal status to reroll a die when dealing with the Law. * '''Spoofed Systems -''' ''Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.'' '''Smuggler's Delight''' [d8] ''Certain ships have been modified to address the needs of “privacy minded” crews.'' * '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP' * Hidey Holes: ''When a Crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.'' * Covert: ''When making a Sneak roll with the ship, the pilot may spend 1 PP to reroll.'' ==Signature Assets== '''Electromagnetic Shielding''' [d8] ''Your systems have been upgraded with advanced shielding and programs designed to keep hackers out and your digital and heat signature in. When power is shut down to minimal safe amounts, it’s nearly impossible to detect your ship from a distance.'' '''Reinforced Armor''' [d8] ''Some captains don’t feel safe without a strong hull that can withstand a few dents, dings, and bullets along the way. Hulls may be reinforced with all types of metals and synthetic fibers to avoid weighing the ship down.'' ==Diceless Assets== * '''Sick Bay''' (Fully stocked, partially automated surgical theater) * '''Machine Room''' (Tap and Die equipment, etc) * '''Grading Room''' (Full lab geared specifically towards chemistry, metallurgy, xenogeology) * '''Sub-Deck''' (Smuggler's cache set below the deck plates of the Cargo Deck) * '''Mules''' (two 6-wheeled heavy ground transports, one covered, one open-bed) * '''Shuttle''' (2 man cockpit + 6 jump seats) || '''Engines''' [d6] || '''Hull''' [d4] || '''Systems''' [d8] || * '''EVA Suits''' (enough for crew and passengers) * '''Alliance Override Codes''' (can be attached to outgoing message via wave or cortex or comms to broadcast live at the receiver destination without going to queue). * '''Biodyne Code Card''' Land/Dock at any Biodyne facility anonymously as a Biodyne VIP without having ship registry scanned. * '''Reinforced Holding Cell''' Starboard Forward Berth, converted closet. ==Berth Assignments== * Captain - Aft Port * Pilot - Aft Starboard * Commando - Mid Starboard * Mechanic - Mid Port * Stowaway - Forward Port * Doctor - Sick Bay * First Mate - Forward Starboard ----
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