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==Distinctions/Triggers== '''Bolded''' Triggers are active. ---- '''Dockyard Worker [d8] -''' ''So many folk come and go at a spacedock, it’s like a daily class in other cultures. It’s also gorramn drudgery and pays almost nothing, so why not keep an ear open?'' * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' * '''Cosmopolitan''' - ''Spend 1 PP to add a Specialty in a different culture to your Crew Sheet for a scene.'' * Unsavory Element - ''When you create an Asset or take a Complication that relates your less-than-cultured social group of workers, smugglers, and inspectors, step it up.'' ''Highlighted Skills: Focus, Labor, Fight'' ---- '''Heart of Gold [d8] -''' ''You may be rough around the edges, but deep down you’re a good person.'' * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' * Gruff Exterior - ''Gain 1 PP when you try to scare off a new acquaintance or make a rough first impression.'' * Softie - ''When helping a Crewmember, spend 1 PP to step up the die you lend them for the roll'' ''Highlighted Skills: Labor, Notice, Treat'' ---- '''Ship’s Doctor [d8] -''' ''Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.'' * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' * '''Experimental Procedure''' - ''If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.'' * Natural Healer - ''Spend 1 PP to step back another character’s medical or injury-based Complication.'' ''Highlighted Skills: Know, Operate, Treat''
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