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Flamepunk: Physical Traits
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===Military CQC Training=== ''Military CQC Training encompasses unarmed combat and use of '''military melee''' weapons. This is the default skill for those who want to fight close up and personal with common weapons of war - a must for those who want to be taken seriously as warriors. Church Crusader Knights are usually adept with Military CQC Training, as are most Guild Soldiers. Guild Hellforged tend to be at the very least Expert in CQC.'' '''Untrained Level''' * At the Untrained level you can use the equipment with the Hit Targets, damage and special effects listed in the [[Flamepunk: Technology and Weaponry]] section. Most ''Military Melee'' weapons have a Hit Target of ''(5, 6)''. An untrained unarmed attack has a hit target of ''(5, 6)'' and deals damage equal to the success level of the roll. '''Proficient Level''' * ''Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6. * ''CQC techniques:'' When you make a melee attack using a ''Military Melee'' weapon, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. * ''Martial Arts Strike:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. '''Expert Level''' * ''Expert Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to three dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6. * ''Martial Arts Grapple:'' When you make a melee attack using unarmed attacks, you can choose to make it a grapple attack. Grapples have a Hit Target number of ''(1, 2)''. Note that if you use the Martial Arts Grapple ability you cannot simultaneously use the Martial Arts Strike ability. (i.e. the Hit Target Number is 1,2, not 1,2,4). '''Master Level''' * ''Military Melee Mastery:'' Always counts a roll of ''(3, 4)'' as a hit when making any military melee weapon or any unarmed attack (including Martial Arts grapple), in addition to the normal Target Hit Numbers of the attack. For example, if a weapon normally has a Target Hit Number of ''(5, 6)'', then this becomes ''(3,4,5,6)''. <br><br>
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