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===Attributes=== Characters in GURPS have four stats: *'''Strength (ST)''' A measure of the character's raw muscle power. *'''Dexterity (DX)''' A measure of the character's physical coordination. *'''Intelligence (IQ)''' A measure of the character's mental capacity. *'''Health (HT)''' A measure of the character's bodily stamina. Having only four stats is arguably much simpler compared to other role-playing games which can have several main stats that cover more defined abilities. Each stat has a number rating assigned to it. Normally they begin at 10, representing typical human ability, but can go as low as 1 for nearly useless, to 20 (or higher) for superhuman power. Anything in the 8 to 12 range is considered to be in the "normal" area for humans. Basic Stat Levels of 1–4 are considered to be so far below the human norm that they are only usually used for severely handicapped characters. Skills over 14 are said to make you famous for that ability, and skills of 18 and above make the character among the greatest human beings who ever lived in that field. Players assign these ratings with points. The higher the rating the more points it will cost the player, however, assigning a stat below the typical 10 gives the player points back to assign elsewhere. Since Skills are almost all based on Dexterity or IQ, those attributes are twice as expensive (or yield twice the points, if purchased below 10). Stat ratings also calculate several derived stats for the character, called Secondary Characteristics, such as Basic Speed, Move, Willpower, Perception, Hit Points, Fatigue Points, Basic Lift, Basic Damage, and others.
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