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Generic Slightly-Anime Fantasy Craft:Zelda Fortreaver
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== Abilities == β’ Giant β Improved Stability: Considered 1 Size category larger for carrying capacity, Trample attacks, resisting Bull Rush and Trip attempts while standing firm. β’ Giant β Natural Attack: Trample 1 natural attack. β’ Giant β Sterner Stuff: The keen quality of each attack made against you decreases by 4. β’ Giant β Hurled Proficiency: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5. β’ Fist β Attribute Training: The lower of your Strength or Wisdom scores increases by 1 (Wisdom.) β’ Fist β Practiced Acrobatics: If you spend an action die to boost an acrobatics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the dice if the check fails against all of them. β’ Fist β Unarmed Proficiency: . β’ Martial Artist - You can withstand massive physical punishment. You may spend up to 3 action dice when you Refresh, gaining 2 wounds per action die spent and an amount of vitality equal to the sum of the action dice results. You may also Refresh when youβre unconscious or dying. β’ Martial Artist β Discipline of the Spirit: +1 bonus to Will. When an adjacent character scores a threat, you may spend 1 action die to activate a critical success. β’ Martial Artist β Improved Reach: You strike opponents with rapid lunges, punch, and kick loose objects toward them, increasing the effective range of your melee and unarmed attacks. β’ Martial Artist β Knife Hand: Your unarmed attack gains the armor-piercing 4 quality β’ Proficiency 3rd β Fully Engaged: Punish an opponent who ignores him. When an opponent has been adjacent to the character for at least 1 round and not attacked him since his last Initiative Count, the character may roll damage twice, keeping the result he prefers. β’ Proficiency 5th - Shove: The character uses an attackβs momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 feet. He may follow to remain adjacent to the target or stay in his current location. == Skills ==(Rank+ability) β’ Acrobatics: 5 = 4+1 β’ Athletics: 7 = 4+3 β’ Impress: 6 = 3+2+1 β’ Intimidate: 3 = 2+1 β’ Investigate 3 = 2+1 β’ Notice: 6 = 5+1 β’ Resolve: 9 = 6+3 β’ Sense Motive: 3 = 2+1 β’ Sneak: 1 = 0+1 β’ Survival: 3 = 2+1
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