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Gladius et Aegis: Arcane Nature Traits
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===Benefits of being a '''Magus'''=== * '''Arcana:''' You can cast magic! Mastery of The Art is is the source of your Arcana. * '''Finesse:''' As your magic comes from careful study and understanding of its underlying principles, you can use your Arcana with a higher degree of conceptual versatility than other supernatural types. Whereas a ghost with mastery of fire might be able to summon infernos and command flames to do his bidding, a wizard that studies pyromancy understands the symbolic and arcane nature of fire, perhaps using a hearth fire to speed healing, or scrying what the "eyes of a fire" might have seen from ashes, or making a candle burn brighter but cooler. * '''Subtlety:''' A Magus learns control is everything, and so can choose how much arcane force to apply. When testing his ''Puissance'' he can choose to roll fewer dice than normal. Doing so increases the subtlety of the magic, making the casting less obvious. Sacrificing one dice (e.g. rolling 4 dice when you are entitled to roll 5) might be enough to mask an arcane signature. Sacrificing two dice can make the magic seem like a natural event to after the effect scrying. Sacrificing three or more dice can make the magic seem like a natural occurrence to onlookers at the time (for example, a telekinetic shove being taken to be due to a strong gust of wind). * '''Ritual:''' A Magus can take additional time to bolster the power and control of his magic. Spending an hour casting a single spell gains +1 Puissance for that casting. Spending ten hours adds +2 Puissance. Spending a hundred hours, +3 Puissance. Spending a thousand hours, +4 Puissance. There is no upper limit to this: for each further x10 time spent, add a further +1. However, Rituals can be interrupted (typically by violent means), which can negate the spell altogether. * '''Cooperation:''' A Magus can work in tandem with another Magus, supporting their casting with his own. This is generally handled as a Difficulty 6 spellcasting, with each 3 points of success adding +1 to the second Magus' Puissance for one casting. However, cooperation generally requires the Magus to understand the magic he is assisting: that is, to have the Arcana that would allow him to cast the spell himself. * '''Arcane Principia:''' A Magus has access to a variety of other arcane edges and advantages that he can call upon. The principles of sympathetic magic, of using the true name and of mystic resonance are but a few tools in the Magus' toolbox. The GM will generally award a +1 Puissance bonus to a casting for any use of the Arcane Principia that makes sense within the framework of magical thinking.
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