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Gladius et Aegis: Of service
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=Gain Aspects= ''Aspects'' are way to individualize your character, describing him or her in ways that reflect training, specializations or expertise. ''Aspects'' are created by players and the GM together (usually with the player proposing an Aspect they would like, and the GM giving approval or (more rarely) vetoing it). Each ''Aspect'' is tied to a different ''Attribute.'' For example, an ''Aspect'' of ''"Agility"'' would be tied to ''Physicality''. At character generation, you gain 1 Aspect for every point of Attribute. For example, if you have a ''Socialisation'' of 7, then you gain 7 ''Socialisation Aspects''. ''Aspects'' are divided into three types: * ''Aspects of Training'' represent broad areas of an attribute at which you have some degree of training, and thus are better at than most. For example, an ''Intellect Aspect of Training'' might be ''"Medical Doctor"''. Note that the ''Training Aspect'' usually but does not have to relate to training of some sort. It might just represent a natural aptitude or advantage, such as being ''"Strong"'' or ''"Beautiful"''. As a general guideline, players choosing to define an ''Aspect of Training'' should define something where they expect it to come into play less than a third of the time that any given character might be testing the attribute, given an average gaming session. * ''Aspects of Specialisation'' represent a section of an ''Aspect of Training'' that you are more specialised in. For example, if you have the ''"Medicine" Aspect'' above you might have a ''Specialisation Aspect'' of ''Trauma Surgeon''. * ''Aspects of Expertise'' represent a narrow area of an ''Aspect of Specialisation'' that you are particularly good at. For example, if you have the ''"Trauma Surgeon" Aspect'' above, you might have an ''Expertise Aspect'' of ''Gunshot Wounds''. In game terms, an Aspect adds +1 dice to an attribute roll when it comes into play, but you can only ever add +1 from one Training Aspect, +1 from one Specialisation Aspect and +1 from one Expertise Aspect for a maximum potential benefit of +3 dice. Aspects of different types aren't costed differently in character generation terms. For example, if you have three Training Aspects, or one Training Aspect plus a one Specialisation Aspect plus one Expertise Aspect, its costed as three Aspects regardless. In a default ''"Advantaged"'' power level campaign, its strongly recommended that you take at least one but no more than two Expertise Aspects in total, as this will help define your character in interesting ways, but without making you too limited in scope and breadth of abilities. This is just a recommended guideline, however, and is not enforced by any rules. See [[Gladius et Aegis: Aspects|the page on Aspects]] for more details and guidance on this step.
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