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Gladius et Aegis: Puissance Aspects
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==Types of Magic== If you name a type of magic as a casting, then it'll come into play when you use that type of aspect. However, remember the guideline of thirds here with regards to Aspects. If the GM feels that a third or less of your possible uses of arcana are of this type of magic then its fine as an Aspect. Thats not to say you have to limit yourself to using that type of magic that little - its more about the potential uses rather than your choices. Examples might include: ===Evocations=== This is a fancy-mage name for magic designed for using fast in battle. They don't include spells cast in preparation for combat, nor rituals that take a long time and then attack, but rather the sort of spell that you start and begin while combat is happening around you. ===Rituals=== Most gens don't have the ability to use their arcana in rituals but those that do can select this as a type. ===Defensive=== Includes all effects that protect or defend. ===Aggressive=== Includes all effects that harm or hinder. ===Sensory=== Includes all effects centred around scrying, detection or senses. ===Enhancement=== Includes all effects that enhance capabilities.
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