Editing
Gun Mage
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===At Will Powers=== '''Black Penny''': At Will, Arcane, Implement Standard Action Ranged 8/16 Target: One Creature Attack: Charisma vs Will Damage: 1d8+Charisma modifier psychic damage Special: This attack ignores cover and concealment but not total cover or concealment. Note: Gun Mages don't often get to attack Will. '''Detonator''' At Will, Arcane, Implement Standard Action Ranged 8/16 Target: One Creature Attack: Charisma vs Fortitude Damage: 1d10+ Charisma modifier damage Special: This attack scores a critical hit on a roll of 18-20. This power can be used as a ranged basic attack. '''Ricochet''' At Will, Arcane, Implement Standard Action Ranged 8/16 Primary Target: One Creature Primary Attack: Charisma vs Reflex Hit: 1d8+Charisma modifier force Damage Secondary Target: One Creature within five spaces of the primary target Secondary Attack: Charisma vs Reflex Hit: 1d8+ Charisma Modifier damage Special: If the gun mage is wielding two pistols, the primary and secondary targets can be the same creature Note: very powerful - balanced against Chaos Bolt from a Wild Sorceror. (That thing hits will, does slightly more damage with primary attack, and slightly less average secondary damage). It is directly more powerful than Twin Strike if a gun mage wields two pistols, but this is counterbalanced by the Gun Mage having problems reloading under these circumstances. '''Shocker''' At Will, Arcane, Weapon Standard Action Ranged 16/16 Target: One Creature Attack: Charisma vs Reflex Hit: 1d10+Charisma modifier lightning damage Special: A warjack hit by this power is dazed until your next turn. This power can be used as a ranged basic attack. Note: This power sucks almost as much as in Warmachine I think - even with the accuracy bonus. '''Thunderbolt''' At Will, Arcane, Implement Standard Action Ranged 8/16 Target: One Creature Attack: Charisma vs Fortitude Damage: 1d10+ Charisma modifier damage and you push the target back one square Special: On a critical hit the target is knocked prone. This power can be used as a ranged basic attack. '''[Wraith] Bane''' At Will, Arcane, Implement Standard Action, Ranged 8/16 Target: One Creature Attack: Charisma vs Reflex Damage: 1d8+Charisma modifier damage of a type chosen by the firer Special: A Wraith Bane shot ignores insubstantiality.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information