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Gunstar Li Xiaofei
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=Character Sheet= == Essence: 3 == == *Exaltation Die: d10 == == Caste: Dawn == Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene. == *Virtues == '''Compassion:''' d10 (Red Rage of Compassion)<br> '''Valor:''' d8<br> '''Conviction:''' d6<br> '''Temperance:''' d6<br> [suppress for d4 + 1E + 1 Limit] == *Distinctions == '''Immaculate Tactician''' (Dawn Caste)<br> '''You'll Have to Get Through Me First'''<br> '''Leave No One Behind'''<br> [d8 or d4+1E] == *Advantages == ===Skills=== Sail d8, Gunnery d8, Melee d10, War d8, Presence d8, Athletics d6, Martial Arts d8 ===Backgrounds === Class d6, Contacts (Military) d6, Artifact d8 == *Charms: == ===Excellencies=== Melee d8, War d8 ===Techniques=== <u>Rout-Stemming Gesture:</u> Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.<br> <u>General of the All-Seeing Sun:</u> You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.<br> <u>Strife-Drawing Tactic:</u> Opponents making physical attacks against you from range step down the highest die in their pool by one.<br> <u>Fire and Stones Strike:</u> Step back the highest die in your Melee attack pool to add d6 and step up physical stress inflicted by one.<br> <u>Iron Whirlwind Attack:</u> Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.<br> <u>Heavenly Guardian Defense:</u> Spend 2E to ignore physical stress or trauma from one attack.<br> <u>Crane Form:</u> On a successful Martial Arts reaction against an attack, add your opponent's effect die to your next Martial Arts attack against them or step up your Martial Arts die by one for your next attack against them. If your opponent's attack succeeds, spend 1E to use this ability. ==*''Heaven's Edge,'' Voidfighter Power Set== Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10 <u>Nova Warhead:</u> Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.<br> <u>Charged power:</u> Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.<br> <u>Omnipresent Guardian Directive:</u> Extras and members of Mob units allied with you don't die when removed from a battle you are participating in<br> <u>Limit: [Transform]</u> Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable ==*''Heaven's Edge,'' Gunstrider Power Set== [[File:Heaven%27s_Edge.jpg]] Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6 ''SFX:'' Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.<br> <u>Omnipresent Guardian Directive:</u> Extras and members of Mob units allied with you don't die when removed from a battle you are participating in<br> <u>Charged power:</u> Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.<br> <u>Limit: [Transform]</u> Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation) == *Panoply == ''The Exercise of War'' (Reaper Daiklave) d8<br> <u>Benefit:</u> Spend 1E to borrow the highest die in the doom pool as an asset for your next action, then step back and return that die.<br> <u>Drawback:</u> Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it. == Milestones == ===Virtue Flaw=== <u>Red Rage of Compassion</u> 1XP when you insist on taking the lead into danger ahead of your allies<br> 3XP, +1 Limit when you order your allies to pull back while you remain behind to cover them or when the needs of war demand that you leave your friends in serious danger and you do so<br> 10XP, +1 Limit when you recklessly disregard orders or throw yourself into deadly peril in order to save your comrades or when victory demands that you sacrifice an ally and you willingly pay that price<br> ===Other Milestone=== <u>Just As Planned</u> 1XP when a plan of yours leads to decisive victory with minimal losses or creates an unexpected beneficial opportunity<br> 3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game<br> 10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or saves Authochthon and its people from cataclysmic peril no matter the cost<br> == XP: 2 == == Limit: d6 == == Notes ==
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