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HQ rules from M&M2e
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===SIZE=== A structureβs size is measured similar to that of a character or vehicle, and gives a general idea of the overall space it occupies and how much space is available inside it. Structures are measured on a different scale, however. See the Structure Size Categories Table for guidelines. A headquarters starts out at Small size for 0 points. Each increase in size category costs 1 point, each decrease in size category gives you an additional point to spend elsewhere on your headquarters. <div align="center"> {| style="text-align:center; border: thin solid silver;" |+'''''STRUCTURE SIZE CATEGORIES''''' |- | '''STRUCTURE CHARACTER''' || '''SIZE''' || '''EXAMPLES''' |- | Awesome || 5,000+ ft. || Small town |- | Colossal || 2,000β5,000 ft. || City block, private estate |- | Gargantuan || 1,000β2,000 ft. || Skyscraper |- | Huge || 500β1,000 ft. || Castle |- | Large || 250β500 ft. || Mansion, cave complex |- | Medium || 128β250 ft. || Warehouse |- | Small || 64β128 ft. || House |- | Tiny || 32β64 ft. || Townhouse |- | Diminutive || 16β32 ft. || Apartment |- | Fine || 8β16 ft. || Loft |- | Minuscule || 4β8 ft. || Room |} </div> A headquarters may have a number of features, chosen from the list below. A headquarters automatically has the basic structural amenities like doors and windows, power outlets, utilities, and so forth at no cost. Each feature costs 1 equipment point.
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