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== Example 2: The Pilgrims == Three middle-ranking priests of Thumis (Will 4) are on their way from Chene Ho to Paya Gupa, an epic march of 450 tsan along the sakbe road. They set off at a very easy pace, using their leaders Planning 1 Int 6 and Knowledge Nemedlu Province 1 skills to create a team pool - total TP 5. Weather is normal and the priests are frugal and have a normal load. However with no hiking skill they start with a -4 penalty, and only get +2 for taking it easy for a COS of 2. They take 0, 7 and 5 damage. This is reduced by 5 through use of TP. They have covered 10 tsan and even after camping for the night two of them have taken 2 exhaustion damage - at this rate they will be fit to collapse in 20 days, barely half way there, and would be well advised to stop in a town for a few days to recover at some point in their already very long trip. They hire a caravan foreman and two porters. This adds 3 TP for teamwork, plus (Planning 1 ''Caravans'', Int 5) +3TP for the caravan foreman's planning. Scholar priest Hursai invests in some healing salve and bandages for sore feet (Medical skill 1, Int 6) +5 TP. They now have 16TP, and the priests transfer their packs to the porters to give them another +1 for light load for COS 3. The porters all have Hiking 1 and +2 for stamina, will 4 and thus success 9. Life is much easier - the priests take 4, 5 and 0 damage, the porters 1 damage, all easily dealt with out of the team pool, and the preists recover points lost the previous day. Emboldened the preists decide to up the pace to normal; damage for the next day at COS 1 is 10, for the porters at COS 7 it is 3 - well within their TP. With the help of porters they will make it to Paya Gupa in half the time and without any lasting exhaustion.
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