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Incarnation of the Black Goat: Magic
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== '''Alchemy''' == Alchemy is the art of manipulating the physical - or spiritual - properties of matter for magical effects. It is far safer than most other magical techniques, but is also far more drawn-out and impracticable for regular use. Each alchemical rite or technique learned by characters typically takes uninterrupted time between play sessions equal to the Difficulty of the final rite (e.g. 7 adventures with periods of complete rest and study between each to attempt a +6 Difficulty alchemical rite with a Lore roll). There will be no backlash from the attempt, whether it succeeds or fails. CAs apply as with other magical rites. '''Potions''' The culmination of an alchemical rite can be the creation of one dose of a potion equal to the target Difficulty of the final rite, containing whatever spell the caster chooses to place in it. On consuming the potion, the taker can cast that spell, once. (Alternatively, the spell in the potion takes effect on the taker, once.) '''Enchantments''' The culmination of an alchemical rite can be the creation of an object permanently enchanted to perform a spell equal to the target Difficulty of the final rite, containing whatever spell the caster chooses to place in it. However, this rite requires double the time normally taken for the target Difficulty.
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