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===Game Stats=== ====ATTRIBUTES==== MENTAL: Intelligence 2, Wits 3, Resolve 2<br> PHYSICAL: Strength 2, Dexterity 2, Stamina 2<br> SOCIAL: Presence 3, Manipulation 3, Composure 4<br> ====SKILLS==== Mental Skills: Academics 1, Computer 1, Investigation 3, Medicine 1, Occult 1, Politics 3, Science 1<br> Physical Skills: Athletics 1, Larceny 1, Stealth 2<br> Social Skills: Empathy 1, Expression 1, Persuasion 1, Streetwise 2, Subterfuge 2 <br> -*Rote Specialties = Investigation, Stealth, Subterfuge ====DERIVED STATS==== Health: 7<br> Willpower: 6<br> Wisdom: 6<br> Size: 5<br> Speed: 9<br> Initiative: 6<br> Defense: 2 <br> Armor: 4 (Ephemeral Shield, Spirit 2)<br> Numinous Shield: 4 (Spirit 3)<br> XP: 1 remaining ====MAGIC STATS==== Gnosis: 2<br> Mana: 7 (max: 11, 2/turn)<br> Innate: Pattern Restoration (1/day), Pattern Scouring (1/day), Unseen Sense<br> Nimbus: Animalistic Watchfulness (The area darkens around him, and eyes can be seen staring from every corner, as his eyes flash to something not quite human)<br> =====Arcana===== Spirit 4, Death 2, Life 2, Time 1 =====Rotes===== Eye for Ethereal Weakness ( Read Spirit, Spirit 2, Adamatine Arrow p 188) * Guardians of the Veil Rote: Wits + Investigation + Spirit Knowledge of the Ban of a Spirit which violates the Veil is a prime tool, whether for negotiation, sale to other Spirits or direct action. By focussing upon the modern stereotype of the all-knowing government agent, the Guardian can spot the nature of a spirit with just a glance. Rote factors: The Mage wears a pair of darkened sunglasses, preventing the spirit from seeing his eyes: +1 Potency Questioning the Ferryman (Final Sight, Death 2, GotV p186) * Guardians of the Veil Rote: Manipulation + Investigation + Death The last thing the victim of a murder saw can often be vital when trying to find out who the killer was. By calling upon imagery developed in the Greek Labyrinth, the mage may release from Charon the final things the eyes of the victim saw. Rote Factors: The Mage leaves two copper coins beside the body: + 1 Factor The Mage addresses the corpse in ancient Greek, and pleads for Charon to show what the victim saw: + 2 Potency Intangible Guard (Ephemeral Shield, Spirit 2, M:tA p246)* Guardians of the Veil Rote: Wits + Stealth + Spirit By calling upon ancient deals made with the Realms Invisible, a mage can be shielded from both the invisible and the seen. The conditions of these deals need only be honoured, and the reality will comply Rote Factors: The Mage washes his hands and face in purified water before casting: +2 Duration A spirit is present to witness the casting: +1 Potency Purge the Daemon (Harm Spirit, Spirit 3, M:tA p249) Banisher Rote: Presence + Occult + Spirit A rote taken from a Banisher captured in the 14th century, in what is now Germany, it has been adopted by the Guardians, as it has proven exceedingly effective at dealing with spiritual entities who refuse to listen to the Guardians. The Mage wears a ring with the double-headed eagle of the Holy Roman Empire on it: + 1 Potency Instead of chanting in High Speech, the Mage uses an instant action reading from a Catholic Church approved Liturgy against daemons or the daemonic in Latin: + 2 Potency Carpe Temporum (Momentary Flux, Time 1, p257 M:tA) Guardians of the Veil Rote: Wits + Investigation + Time The basic knowledge of how things will turn out has saved many a Guardian’s life. The moment must be seized and used by the Guardians, or another will. The mage carries at least two watches on him: +1 Spell Factor Touch the Unseen (Gossamer Touch with conjunctal Death 2, Spirit 2 + Death 2, p247)* Guardians of the Veil Rote: Presence + Politics + Spirit Communication, for it to truly occur, requires the ability to touch the other party; or at least this is a widely held belief by Thryus among many orders. This rote has the ability to add Death 2 to the casting, to enable the caster to touch and interact with ghosts and non-living Twilight objects, as with Touch of the Grave (p138, M:tA). This is an expression of the Guardian philosophy that the amount of Vulgar magic should be kept to a minimum, and only having to cast one spell is an advantage. The mage wears a pair of white gloves while this spell is active; the right with the Chinese symbol for Life on it, the left with the symbol for Death - +1 Duration Factor =====Dedicated Magical Tools===== Order Tool - Pair of darkened sunglasses with the High Speech word for "Vision" carved into the frame, Arcana Tools - Death: one of his girlfriend's rings ====MERITS==== Resources 1<br> Status (Guardians of the Veil) 1<br> (High Speech )<br> Status (Newspaper) 1<br> Contacts (Police) 1<br> Ghost Ally (as Familiar, but ghost instead of spirit) 3<br> Trained Memory 1 (bought with 2XP, p 46 of the Guardians Book)<br> Mask (Binder of Night, p 73 of the Guardians book) 1 (bought with 2 XP) <br> Language (Atlantean) 1 (Secrets of the Ruined Temple; allows fluency in Atlantean, rather than just the jargon for casting of High Speech)<br> Library (The Shadow) 1<br> Guardian Spirit 3 (Influence: Knowledge, fettered to the library) (Sigil and Sanctum p 86) <br>
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