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Jensen Hawkins (Jay) 11th Level
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== Equipment == <big>'''Magical Equipment'''</big> :'''Longbow +3''' (very rare) :'''Glamoured Studded Leather''' (rare) - AC 13 + Dex Mod, can appear as clothing :'''Bracers of Archery''' (uncommon, attunement) - +2 bow dmg :'''Efficient Quiver''' (uncommon) :'''Elvin Boots''' (uncommon) - adv on stealth :'''Aril Ring''' (common, attunement) - ''A ring of polished yew. In place of a gem, the ring has a single, living aril.'' :As a Bonus Action, the wearer may pluck the ring's berry. When doing so, a fey spirit in the form of a sparrow appears. As an Action, the berry can be eaten (effects as a single Goodberry), fed to another, or it can be fed to the sparrow. If the sparrow doesn't get the berry, it fluffs up its feathers and chatters angrily. :If the aril is fed to the sparrow, the bird will act as a messenger, per the Message cantrip. The bird must be able to physically get to the person the message is intended for. The bird will land and whisper the message in the recipient's ear. After a minute transpires, the bird will return to the feywild, any impending messages undelivered. Sparrows use the same attributes as Canaries. :It's said that these messengers can also carry messages to the spirits of the dead, but if so, the dead don't typically respond. If sent to deliver such a message, the sparrow merely disappears. :The ring will regrow a missing berry at dawn. :'''Glow Gem''' (common) - A gem that glows as brightly as a candle. The light the gem gives off is the same color as the gem. (orange topaz) :'''Shaded Scimitar''' (common) - A Shaded weapon is mat black and reflects no light. It seems to disappear in the shadows and darkness. :In dimly lit or dark conditions, if a creature isn't already aware of the weapon's presence, it must make a DC 15 check to notice its presence (Perception or Investigation) even if it's being held. Attacks with an unnoticed Shaded weapon are made with advantage. After a Shaded weapon is used to attack in a combat, it is no longer difficult to perceive. :'''Unbreakable Arrow''' (common) x3 :'''Walloping Ammunition''' (Arrows, common) x2 - A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. :'''Whistling Ammunition''' (Arrow, common) x1 - When in flight, the arrow makes a loud whistling noise. <big>'''Mundane Equipment'''</big> :'''Worn''' ::Glamored Studded Leather Armor 13 lbs ::Clothing (including boots & cloak) 5 lbs ::Efficient Quiver 2 lbs :::Longbow +3 :::54 Arrows :::3 Unbreakable Arrows :::2 Walloping Arrows :::1 Whistling Arrow :::Shaded Scimitar :::2 Spears :::10 Torches ::'''Belt''' :::Dagger 1 lb :::'''Belt Pouch''' ~3 lbs ::::Tiny Tinder Box ::::Toilet Paper ::::Glow Gem (in lightproof container) ::::Thieves Tools ::::Compass ::::Chalk ::::Carpenter's Pencil ::::Spoon & Fork ::::Snacks ::::Small notepad ::::Monocular ::'''Pack''' 2 lbs (~25 lbs total) :::Change of Clothes 2 lbs :::100' Type III Tan cammo paracord .5 lbs :::100' smaller lengths of paracord .5 lbs :::Sleeping Bag 3 lbs :::Backpacking Tarp 2 lbs :::3 Days rations 6 lbs :::Rags 1 lb :::Sewing kit :::Mess Kit 1 lb :::Flask of oil 1 lb :::Plastic bottle of Everclear 1 lb :::Duct Tape .5 lbs :::Small game snare building equip 2 lbs :48 lbs total :23 lbs w/o pack
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