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===Torso/Full Body=== *'''Adrenaline Surge''' ''Value:$2,000'' Strategically-implanted capsules of of artificial adrenaline are linked to your nervous system, augmenting your body's natural stress response. You gain a +1 bonus on Spirit rolls made to unshake. *'''Attribute Enhancement: Agility''' ''Value: $4,000/$9,000'' Through cybernetic enhancements of your muscles and tendons, and artificial stimulation of your nervous system, you gain faster reactions and better flexibility. For $4,000 your Agility increases by +1 rank. For $9,000, it increases by +2 ranks. *'''Attribute Enhancement: Strength''' ''Value: $4,000/$9,000'' Through cybernetic reinforcement of your skeletal structure and enhancement of your muscles, you gain superior musculature and the ability to use it. For $4,000 your Strength increases by +1 rank. For $9,000, it increases by +2 ranks. *'''Lifting Strength''' ''Value: $1,500/$4,000'' Strategic reinforcements to your spine and torso enable you to lift and carry enormous weights. Your Strength is considered two ranks higher for purposes of encumbrance and minimum Strength for weapons and armor. For $4,000 your Strength is considered four ranks higher. *'''Stun Resistance''' ''Value: $3,000/$6,000'' Your bones and muscles are reinforced with nanofibers, and your organs are surrounded with mesh sacs to protect them. You get a +1 bonus on Spirit rolls to unshake, a +1 bonus on Vigor rolls to soak damage, and a +1 bonus on rolls made to resist stunning effects. For $6,000, the bonus increases to +2. *'''Subdermal Armor''' ''Value: $2,000/$3,000/$4,500/$6,000'' Your vital organs are protected by small, surgically-implanted plates and sections of mesh. This gives your torso an effective natural armor, which stacks with any armor worn. The armor value depends on the cost of the upgrade: $2,000 for +1, $3,000 for +2, $4,500 for +3, and $6,000 for +4. Subdermal armor only applies to the torso. Unless otherwise specified, damage is assumed to be directed at the torso, but a called shot to the head or limbs ignores subdermal armor. The plates and meshes of subdermal armor can be inconvenient when healing from injuries. Healing rolls made to cure your wounds suffer a penalty equal to your subdermal armor's bonus minus two. *'''Toxin Processor''' ''Value: $3,000/$5,000'' A miniaturized system of filters and air scrubbers is attached to your respiratory and gastrointestinal systems, quickly and efficiently removing poisons, venoms, and other harmful chemicals. You gain a +2 bonus on Vigor rolls to resist inhaled or ingested toxins, including resisting the effects of drugs or alcohol. For $5,000, the system attaches to your circulatory system as well and the +2 bonus applies to all toxins. ---- '''[https://wiki.rpg.net/index.php/Savage_Justifiers Back to the main Savage Justifiers document]'''
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