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== Ruined Cities == NB: Only ruined cities are detailed below. Ruined towns---let alone ruined villages---are beyond the scope of the hexmap. Since hexes are 15 miles across, most hexes will have a village, hamlet, thorp, or some sort of inhabitation. EDIT: Or more than one! If you're away from a paved road, fifteen miles is a long way. *14:05: '''Glenum'''. Glenum was once one of the most cultured provincial cities in the entire Empire, famed for its forae, its academies, and its kilns. During the Bad Years, disorganization within the Empire allowed the foot barbarians to cross the Frigidus and torch Glenum. Now this charred husk has an evil reputation. Ghosts of its former residents haunt miserable alleyways, and its ruinous buildings are home to an unsavory assortment of outlaws, cultists, witches, and runaway slaves and peasants. From time to time, river-pirates make their home here, and the remnants of the Imperial Frigidus Fleet must contend with them. *18:04: '''Rema Transfrigida'''. This city was once the capital of Transfrigidia Faliscana, but now almost all Imperial holdings northeast of the Frigidus have been abandoned and the province of Transfrigidia Falisca is no more. Although the foot barbarians grow more civilized with every passing decade due to contact with the Empire, many of them, especially recent arrivals to the frontier, still shun urban life. Thus, after it fell to the barbarians, Rema Transfrigidia, was allowed to fall into disrepair and was abandoned. Most of its surviving Imperial citizens fled across the river to the town of Rema Cisfrigidia. The rich farmlands once surrounding Rema Transfrigidia have been abandoned and become overgrown. Rumors state that evil spirits from the pine-woods have entered the city, and the barbarians now shun it, although occasionaly large parties of armed barbarians will enter the city and haul off marble, brick, and other building materials to use in the construction of new dwellings in their own villages. *18:13: '''Transmontania Magna'''. During a particularly cold winter during the Bad Years, barbarians slipped across the Frigidus, made their way unnoticed through the woods, and took the city. The destruction was so great that the surviving citizens established the town of Tranmontania Nova in the former suburbs of the city. Transmontania Magna is fairly tame as far ruined cities go. One might run across the odd runaway slave or skulking outlaw, but in general treasure obtained in the ruins is going to be the result of diligent searching rather than wresting gold from foes.
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