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Kingdoms: Winter - Intrigue
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==Intrigue Objective== Each intrigue must have a stated objective. The types of objective that can be aimed for are defined by the Agents involved. Intrigues are divided broadly into two categories: '''Seelie Intrigues''' and '''Unseelie Intrigues'''. Only characters of Seelie Nature can attempt Seelie Intrigues, and only characters of Unseelie Nature can attempt Unseelie Intrigues. '''Unseelie Intrigues:''' * '''Espionage''' - When you declare this Objective you are seeking military information. If you achieve this Objective, then next Summer, as the first Summer Campaign against you is revealed, you get to take a look at the full Campaign list before you decide on how to allocate your defences. As an additional effect, if you achieve this Objective, then you maintain secrecy of action - that is, the espionage attempt is not revealed to the enemy until it takes effect as above. * '''Kidnap''' - When you declare this Objective you name a single enemy back row piece, ''though this cannot be the King''. If you achieve this Objective, you capture that piece. '''Seelie Intrigues: * '''Propaganda''' - When you declare this Objective you are targeting the enemy's armies. If you achieve this Objective, then the Battle Rating of all enemy pawns is reduced by one until the start of winter next year. * '''Manipulation''' - When you declare this Objective you must select one season and name one enemy back row piece, though this cannot be the King. If you achieve this Objective, then the following year that piece is prevented from acting in any way (i.e. cannot attack, defend or take any other action) in the selected Season. <br>
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