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Lancer: In Golden Flame: Downtime
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==JOIN A SALVAGE CREW== Now that the scanning array is back online and the pirates are out of the way, salvage runs are starting up again. You check your hardsuit seals, pack your bag, join a crew and spend a couple of weeks out in a wreckfield. If youβre not the salvaging type, you can still bring your mech, keeping the team safe while they work; guardians get a cut, just like everyone else. Create a six-segment Salvage clock on your character sheet, then roll: On 9 or less, fill in one segment on the Materials clock. On 10-19, fill in two segments on the Materials clock, and gain one item of particular interest. Roll 1d20 to see what you find. This can be used as RESERVES, pilot gear, or to gain +1 accuracy on a relevant skill check. On 20+, due to your stellar performance on this run, the team votes you for first pick. Fill in three segments on the Materials clock, then roll 2d20, choosing one result. You can clear segments on the Salvage clock for the following benefits: β’ 1 segment: Gain +1 accuracy on one skill check to invent, create or repair items, or on one skill check to barter, negotiate or bribe. β’ 2 segments: During any downtime, gain one piece of Mech Equipment and Gear (Lancer, p. 51) as Reserves. β’ 6 segments: During any downtime, permanently obtain a piece of EXOTIC GEAR which your character knows about.
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